Dragon Ball Z: Kakarot has diverse large regions to explore

Dragon Ball Z: Kakarot.

@JakConnorTT
Published Tue, Jun 18 2019 1:00 AM CDT   |   Updated Tue, Nov 3 2020 11:48 AM CST

During E3 2019, Bandai Namco revealed their new Dragon Ball title that is currently in the works, Dragon Ball Z: Kakarot. We have now learned that while Kakarot won't be a traditional open world game it will still have large diverse environments.

According to a recent interview with Dualshockers, Bandai Namco's producer and director of Dragon Ball Z: Kakarot, Hara Ryosuke and Kimoto Kazuki, respectively, discussed Kakarots world design and what players can expect from the title. Ryosuke mentioned that Kakarot won't be a traditional open-world experience, but instead will take players to extremely wide and expansive areas or zones. Within these zones players will experience pivotal parts of Goku's story.

Here is what Ryosuke said exactly "I kind of want to mention I don't think this is a true open world in the way we've kind of come to understand the definition of an open world today. There are several very large and wide expansive areas or zones if you will where you can experience different sagas of the Goku story. They'll be unlocked as you progress through the narrative."

He continued "To kind of give you a visual sense of how this is going to work; when you played the demo you saw that one area that Goku was interacting and progressing the story in. If you continue to ascend you'll zoom out into this world map interface. From which point you choose an area and dive into that. So that's how the areas and zones are connected."

We can see an example of the vastness of the regions in the above GameSpot Gameplay trailer above. Dragon Ball Z: Kakarot will be launching on PS4, Xbox One and PC in early 20202.

Dragon Ball Z: Kakarot has diverse large regions to explore | TweakTown.com
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Jak joined the TweakTown team in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science and space news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of typical FPS, Jak holds a very special spot in his heart for RTS games.

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