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AGEIA Release "RealityMark" Benchmarking Software

AGEIA Release "RealityMark" Benchmarking Software news post from TweakTown's online news computing and technology content pages

Steve Dougherty | Oct 11, 2006 at 04:58 pm CDT (1 min, 6 secs reading time)

Following AGEIA's recent acceptance by FutureMark into their Benchmark Development Program, the makers of the first standalone physics card solution on the market (known as the PhysX) have just released a benchmarking utility of their own.

Dubbed "RealityMark" it's based on a streamlined/modified variant of the original Cell Factor demo purely used for the purpose of benchmarking a system with or without a dedicated physics processing solution. If you dont have a PhysX card the benchmark opts for software physics instead, allowing one to clearly see the differences in running a system with dedicated physics processing.



AGEIA RealityMark¬ô is a new tool which demonstrates the feature and performance value of AGEIA PhysX in a physics-intensive gameplay environment. It's designed to illustrate how next-generation game design uses the power of the PhysX processor to enable leading-edge, physically interactive gameplay elements which were not possible until now.

RealityMark is based on a version of CellFactor: Combat Training from Artificial Studios and Immersion Games. It utilizes a pre-scripted gameplay sequence much like a time demo to compare in-game performance of hardware and software PhysX. The scripted sequence is played once with the PhysX processor enabled and a second time with it disabled to determine the relative performance of each. It then returns the results in terms average Frames Per Second (FPS).


Last updated: Dec 4, 2019 at 01:47 pm CST

Steve Dougherty

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