Dubbed "RealityMark" it's based on a streamlined/modified variant of the original Cell Factor demo purely used for the purpose of benchmarking a system with or without a dedicated physics processing solution. If you dont have a PhysX card the benchmark opts for software physics instead, allowing one to clearly see the differences in running a system with dedicated physics processing.
AGEIA RealityMark is a new tool which demonstrates the feature and performance value of AGEIA PhysX in a physics-intensive gameplay environment. It's designed to illustrate how next-generation game design uses the power of the PhysX processor to enable leading-edge, physically interactive gameplay elements which were not possible until now.
RealityMark is based on a version of CellFactor: Combat Training from Artificial Studios and Immersion Games. It utilizes a pre-scripted gameplay sequence much like a time demo to compare in-game performance of hardware and software PhysX. The scripted sequence is played once with the PhysX processor enabled and a second time with it disabled to determine the relative performance of each. It then returns the results in terms average Frames Per Second (FPS).
Last updated: Jun 16, 2020 at 04:29 pm CDT