MechWarrior 5: Mercenaries announced, has 4-player co-op

MechWarrior 5: Mercenaries announced for December 2018, features full mod support and even 4-player co-op.

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The amount of hours I pumped into MechWarrior 2 back in the day (how good was the opening cutscene) was insane, so the news of MechWarrior 5: Mercenaries has me excited. Check out the trailer below:

MechWarrior 5: Mercenaries will be released on the PC on December 2018, something developer Piranha Games announced at the recent Mech_Con 2017 event in Vancouver, Canada. MechWarrior 5: Mercenaries will feature a single-player campaign, the first MechWarrior game to have a single-player mode in over 15 years. There's even 4-player co-op which is going to have MechWarrior fans super excited.

Here's the full gist on MechWarrior 5: Mercenaries:

MechWarrior 5: Mercenaries features intense PvE 'Mech combat in an immersive, career-based Mercenary campaign driven by player choice. Featuring an advancing timeline starting in the year 3015, players will adopt the role of a new MechWarrior mercenary thrust into leadership of a mercenary squad as the Third Succession War continues to fracture the Inner Sphere; the vast region of colonized space surrounding Earth. Victory, prestige, and profit will not only require skill on the battlefield, but in the maintenance and enhancement of your BattleMechs.

The game's newly-announced co-op functionality will enable players to host up to three friends inside their campaign universe, running missions together as a coordinated lance under the banner of the host's mercenary unit.

MechWarrior 5: Mercenaries will also receive full mod support, empowering fans to customize their own missions, contracts, planetary systems, biomes, and much more, via powerful toolsets and Steam Workshop integration.

MechWarrior 5: Mercenaries announced, has 4-player co-op | TweakTown.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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