Electronic Arts has once again made good on its promise to consistently balance Battlefront II's features around gamers' preferences, and has now made the second major change to the game before release (the first change dealt with Star Cards).
Battlefront II originally caught lots of flak from its lootbox monetization scheme, which is something we predicted months before confirmation. Now just yesterday EA was hit with a fresh wave of backlash due to the high credit costs of in-game heroes like Luke Skywalker and Darth Vader. The previous costs were about 60,000 credits and ensured players had to grind quite a bit before unlocking their favorite characters for play in the game. EA has once again relented and has dropped the costs of heroes to better suit players' needs.
This new change sees hero unlock prices dropping by 75%. Popular characters like Luke Skywalker and Darth Vader are just 15,000 credits now, and other heroes have been dropped too. This adjustment highlights the versatility of service-based games as EA can simply roll out a quick hotfix and make a dramatic change to the game's progression path.
Here's DICE's John Wasilczyk's statement in full:
"Since the start of the project, listening to fans has been important in making sure Star Wars Battlefront II is the very best experience for all of you. We've done this with the closed alpha, through the beta last month, and our Play First Trial. And we continue to make adjustments based on your feedback as the game launches worldwide this week. Listening, and providing choices in how you play, will always be our principle with Star Wars Battlefront II. We want to ensure the game is balanced and fun both today and for years into the future.
"Making games great comes from regular tuning. As one example, today we're making a substantial change based on what we've seen during the Play First trial. There's been a lot of discussion around the amount of in-game credits (and time) it takes to unlock some of our heroes, especially Luke Skywalker and Darth Vader. Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning. We used data from the beta to help set those levels, but it's clear that more changes were needed.
"So, we're reducing the amount of credits needed to unlock the top heroes by 75%. Luke Skywalker and Darth Vader will now be available for 15,000 credits; Emperor Palpatine, Chewbacca, and Leia Organa for 10,000 credits; and Iden at 5,000 credits. Based on what we've seen in the trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players.
"It's a big change, and it's one we can make quickly. It will be live today, with an update that is getting loaded into the game.
"We've also been listening to how much you're loving features in the game (Starfighter Assault, 40 player MP battles, Darth Maul lightsaber throws, etc.) as well as what you haven't liked. We know some of our most passionate fans, including those in our subreddit, have voiced their opinions, and we hear you. We're making the changes to the credit levels for unlocking heroes and we're going to keep making changes to improve the game experience over time. We welcome the conversation.
"In fact, this Wednesday we'd like you to join us for a Reddit AMA with some of the key leads on our team. Stay tuned to our social channels for more info on the AMA, and our blog for continual updates on what we're seeing, hearing and adjusting in the game.
"For those of you already playing, thank you. For those of you looking forward to playing the Star Wars game you've been waiting for, thank you, too. The team is fully committed to listening to our community, continually adjusting the game, and providing even more great Star Wars content over the upcoming months and years of live service updates. More to come."
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