Battlegrounds will get Vivox's proprietary 3D audio tech

PUBG will be getting proprietary 3D audio technology from Vivox.

Published Wed, Sep 13 2017 9:51 PM CDT   |   Updated Tue, Nov 3 2020 11:54 AM CST

PlayerUnknown himself recently sat down with Polygon to discuss his pre-launch thoughts on Battlegrounds, where PUBG creator Brendan Greene expected sales to hit a ceiling of 300,000 or so. Except, now they're over 10 million with no signs of stopping.

Battlegrounds will get Vivox's proprietary 3D audio tech |

The latest news for Battlegrounds is that the developer has teamed up with Vivox, who will be integrating their proprietary 3D positional audio technology into the game. Vivox CEO Rob Seaver said: "Our team has been playing PUBG since it launched in Early Access, and we'd like to congratulate Bluehole and Mr. Greene on the exceptionally positive response they've received from players".

Seaver, CEO of Vivox, continued: "Even after a hundred game integrations, we're always excited to see a game utilize our capabilities to enhance gameplay and community engagement for players. Bluehole has done a fantastic job and has shown how much core pieces of technology - like 3D voice comms - can change player experiences".

Vivox President, Dave Verratti, chimed in, saying: "We will continue to work with Bluehole to provide PUBG players with even better communication experiences. We're a gamer-oriented company, and we want to improve communication for all gamers. We support developers of any size, have a bunch of tools that can be easily utilized across game genre and platforms, and we're going to bring all of that experience to continue improving PUBG's in-game comms".

Brendan "PlayerUnknown" Greene said: "From the very start of development, our goal was to create the most immersive and complete Battle Royale experience on the market today. We were aware of Vivox's capabilities from their previous game integrations, and their 3D positional voice technology was a must-have for us, and the stability and support they provide to development teams saved our studio weeks of effort".


Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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