If you're playing EVE: Valkyrie on your VR headset with your PC, you might want to know that NVIDIA has just annoucned its VRWorks Ultra graphics setting for EVE: Valkyrie.
The new VRWorks Ultra setting improves the quality of the cockpit lighting in EVE: Valkyrie, increases the quality of lighting and shadowing in every single area and level of the game, increases the fidelity of reflections and shadows, and even projectiles receive dynamic lights.
NVIDIA's press release says: "A lighting model developed by NVIDIA and incorporated by CCP for EVE: Valkyrie uses high-quality, physically-based lighting effects from NVIDIA Volumetric Lighting to add immersive, awe-inspiring shafts of bright light (God rays) to many scenes and levels, transforming their appearance. EVE: Valkyrie also includes a new anti-aliasing technique developed by NVIDIA called Multi-Sample G-Buffer Anti-Aliasing which improves anti-aliasing by further reducing visible aliasing of geometry edges and specular highlights, giving players a superior visual experience".
- > NEXT STORY: Nintendo financials signal big comeback
- < PREVIOUS STORY: Mobile game development costs rise in Japan