Samsung's secret VR headset: 1440p @ 90Hz or 4K @ 75Hz

Samsung's prototype standalone VR headset teased as Exynos VR III.

@anthony256
Published Tue, Jul 4 2017 12:43 AM CDT   |   Updated Tue, Nov 3 2020 11:54 AM CST

We know that Samsung is working on its own standalone VR headset, but now VR eye-tracking company Visual Camp, has teased Samsung's secret new standalone VR headset prototype called Exynos VR III.

Samsung's secret VR headset: 1440p @ 90Hz or 4K @ 75Hz 05 | TweakTown.com
VIEW GALLERY - 2 IMAGES

Samsung's purported Exynos VR III headset is powered by a 10nm SoC with Mali G71 graphics, and can power dual "WQHD+" displays (2560x1440 or so) at 90Hz, or a single 4K panel at 75Hz. Samsung's secret new VR headset sports gaze tracking, as well as hand tracking and facial expression recognition. With enough sensors, Samsung could have inside-out motion tracking which is the bleeding edge for new mobile VR headsets.

Samsung's secret VR headset: 1440p @ 90Hz or 4K @ 75Hz 04 | TweakTown.com

What exactly does the gaze tracking do, you ask? Well, Samsung's new headset - and I'm sure Qualcomm and others are working on similar tech, is actually foveated rendering. This means that with gaze tracking, the headset will push rendering power to where your eyes are focused. You can see in the image above, the gaze point is to the upper right - so why should the headset render everything to the left and under it in 100% quality... that's not how your eyes work, so rendering power saved is a huge win.

Samsung could really change up the standalone VR headset game with a release like this, especially if Apple and Qualcomm are working on similar products. The mobile VR space is only going to explode after this.

NEWS SOURCE:theverge.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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