Technology content trusted in North America and globally since 1999
8,585 Reviews & Articles | 67,050 News Posts

Star Citizen 3.0: 50% VRAM usage reduction, so much more

RSI's upcoming Star Citizen 3.0 update is HUGE, packed with new features and improvements

By Anthony Garreffa on Apr 17, 2017 12:35 am CDT - 0 mins, 42 secs reading time

The development of Star Citizen is hitting its v3.0 update, which will include some massive game changing features like planetary technology, and huge performance optimizations.

CIG has added a new RenderTarget refractor to Star Citizen 3.0, which will see the game saving a massive 50% in video memory usage. DSOGaming reports that Star Citizen 3.0 includes "Area Lights with proper shadowing, new Light Controller for runtime light switches, highly optimized vertex and position format for all geometry, as well as Dynamic Physics Grid to support sparse space areas vs. dense areas like space stations".

Star Citizen's full v3.0 update is absolutely huge, with the full details available on the official Roberts Space Industries website.

star-citizen-3-50-vram-usage-reduction-much-more_08
Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games to be built around consoles. With FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with high-end, custom-built PCs. His addiction to GPU technology is unwavering, and with next-gen NVIDIA GPUs about to launch alongside 4K 144Hz HDR G-Sync gaming monitors and BFGDs (65-inch 4K 120Hz HDR G-Sync TVs) there has never been a time to be more excited about technology.

NEWS SOURCE:dsogaming.com

Related Tags