Ultra Street Fighter II uses Switch's JoyCons like ARMS

Transform into Ryu with JoyCons and fire off some hadokens in Ultra Street Fighter II's first-person mode.

@DeekeTweak
Published Wed, Feb 15 2017 4:10 PM CST   |   Updated Tue, Nov 3 2020 11:56 AM CST

With its built-in accelerometer and gyroscopic tracking, the Nintendo Switch's new JoyCon controllers are essentially mini Wiimotes that can be detached from the Switch tablet. So far we've seen games like ARMS fully leverage the JoyCons in innovative new ways, tracking gamers' punches and movements and mirroring them in-game, but Ultra Street Fighter II will do the same with its first-person mode.

Quality first-person fighting games are rare (Xeno Clash comes to mind), and VR has had some success resurrecting the weird crossover, but that requires bulky headsets and expensive hardware. But as we've seen with ARMS, Nintendo's new Switch console is a perfect platform for engaging first-person fighting experiences, and now Capcom's latest Ultra Street Fighter II will be the next in line to tap the JoyCons' potential.

Capcom has just released the first footage of Ultra Street Fighter II's first-person mode and it's quite interactive. Armed with JoyCons and their built-in sensors gamers can perform moves like uppercuts and punches in the real-world and see Ryu mimic the action.

You can even motion with your hands into a hadokens with the JoyCons in your mitts and Ryu will blast out his signature move.

via GIPHY

The tracking isn't 100% perfect, but it's still quite good and looks to be immensely entertaining. Ultra Street Fighter II will also be a nice mix of retro fighting action and other modes, including the dynamic first-person battler.

Ultra Street Fighter II: The Final Challengers releases sometime in 2017 for the Nintendo Switch.

via GIPHY

Ultra Street Fighter II uses Switch's JoyCons like ARMS | TweakTown.com
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Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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