Our previous coverage was right on the mark, and the Titan Books leak was 100% accurate: Mass Effect: Andromeda will release on March 21, 2017 on PS4, Xbox One and PC.
BioWare will showcase the first ever Mass Effect: Andromeda PC footage during NVIDIA's CES 2017 keynote address (which goes live tonight at 9:30pm EST / 6:30 PST). We could even see the game running on NVIDIA's new GeForce GTX 1080 Ti graphics card. In fact, Mass Effect: Andromeda might be launching quite closely with the Nintendo Switch, so we could see the game crossover, despite clickbaity articles that say otherwise (remember, EA has said that it'll bring "one or two" of its biggest games to the Switch).
Here at TweakTown we've covered Mass Effect: Andromeda extensively, so be sure to check out our extensive catalog of news for the latest info on the game. BioWare has confirmed that Andromeda will be the biggest and best Mass Effect ever, and that it'll run at an uncapped frame rate on PC with 21:9 support, and possibly even a performance boost on NVIDIA video cards.
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On behalf of our teams across Montreal, Edmonton and Austin, I'm excited to announce that Mass EffectTM: Andromeda will be launching in North America on Tuesday, March 21, 2017 and beginning Thursday, March 23, 2017 in Europe. We appreciate your patience (and in fact, even your lack of patience in some instances) as we've been focused on completing the game. Here's a little bit of context into how we've gotten here.
Mass Effect: Andromeda is our most ambitious Mass Effect game to date. We're telling completely new stories, creating new characters, new planets, new species, and introducing new gameplay systems. And for the first time, we're bringing Mass Effect to the FrostbiteTM game engine, an incredible engine that's delivering a tremendous graphical jump from the trilogy to Mass Effect: Andromeda. To deliver on this, we're taking all the time we can to make sure you're getting the best possible experience.
Over this holiday break, developers at BioWare took home a version of the game in what we call the "holiday build". This is a longstanding studio tradition that goes back to the early days of the original Mass Effect. Many load up a PC or console and go home to play as much as possible at their leisure. Coming back from holiday, the feedback has been great. Getting the endorsement from members of our studio, many of whom played key roles on the original trilogy, was definitely a key factor in helping us lock in on the date.
Even more exciting for us over the last couple of months has been seeing the excitement build in the community as we've started to share more about the game. The passion you have for the franchise continues to drive us. And now, we're just a couple of months away from delivering a brand new Mass Effect experience to you for the first time in five years - richer, deeper and ready for exploration. We're excited about how far we are going with the franchise, and we hope you find it's been worth the wait.
See you in Andromeda,
Aaryn