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Quantum Break on Steam missing SLI support, DirectX 12

Quantum Break is now live on Steam, but multi-GPU enthusiasts can't push it to the limit.

1 minute & 49 seconds read time

Remedy's recent overhyped time-busting Quantum Break won't be pushing any of your rigs to their limits any time soon.

Quantum Break on Steam missing SLI support, DirectX 12 |

Months after launching as a hot mess on Microsoft's Windows 10-exclusive storefront, Quantum Break is now available on Steam. But even after this long sojourn between the Windows Store and Steam, some of the game's most disappointing technical issues are still intact and haven't been fixed: Quantum Break's Steam port won't support multi-GPU setups in SLI or CrossFire and is locked at DirectX 11 instead of leveraging the new DirectX 12 API.

"Like mentioned on other topics, the game doesn't support SLI. But even with one GTX 1080 and the right settings, you should be able to get an enjoyable experience out of the game. I recommend comparing visual differences between 'high' and 'ultra' options in different areas of the display settings page," said a Remedy dev on the Steam forum page.

Read Also: Quantum Break PC Review: Out of Time

Six months ago Remedy explained why Quantum Break doesn't feature multi-GPU support, saying that the work required is "out of scope".

Quantum Break's Windows Store version has been patched to support FreeSync and G-Sync, so the Steam version should include these features as well. The Steam flavor also supports ultrawide 21:9 aspect ratios.

"Nikita tells it like it is: the DX11 version of Quantum Break on Steam will support 21:9 resolutions, just like the Windows Store DX12 version," the Remedy dev said on another post.

Quantum Break is now available on the Steam marketplace for $39.99, and if the huge 68GB download size deters you, Remedy has launched a massive 6-disc retail collector's edition.


Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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