Crytek: PS4 Pro and Xbox Scorpio remove some limitations

Crytek says PS4 Pro and Xbox Scorpio remove 'some of the limitations', allowing 'bigger worlds', and more.

Published
Updated
1 minute & 51 seconds read time

Crytek seems to be happy about the new PlayStation 4 Pro (check out my rant on that here) and Xbox Scorpio consoles from Sony and Microsoft, respectively, with some new comments on the refreshed consoles where the studio says the additional horsepower helps remove some of the limitations of current-gen consoles.

In a post on Crytek's official blog, Crytek Game Designer Niklas Walenski said that developers are limited to some extent. This limitation is normally due to various hardware limitations in consoles, but the additional horsepower inside of the new PS4 Pro and upcoming Xbox Scorpio will remove some of these limitations.

Walenski said: "We are always limited to some extent in videogame development, and we have to work within certain constraints that are usually related to the power of a system versus what we would like to do. But new hardware inevitably removes some of the limitations. We can create bigger worlds, render much more, and have more complex systems running our ideas".

He continued: "Each console has its own twist to it, but there are standards between them. If a console has a unique peripheral you have to think a little differently about it, but in general they tend to share key similarities. So new hardware doesn't usually tend to present the same issues as a new medium like VR, where we're having to throw away a lot of the things we did before, or iterate on them, because they just don't work anymore. Instead, you're essentially gaining varying degrees of additional power to play with".

Crytek: PS4 Pro and Xbox Scorpio remove some limitations | TweakTown.com

One of the other interesting things that Walenski said was that console cycles have been quite long, and that's not a good thing for developers to have their hands tied behind their backs wanting more horsepower from the consoles. He continued: "We had a very long console cycle with Xbox 360 and PlayStation 3, which is good for developers from one standpoint, because you know exactly what you're working with and can refine things more and more over the years. But, on the other hand, there were certain limitations you were always operating within, and you were bound to those while technology raced ahead. A lot can change in seven or eight years. Ultimately, though, we will have to wait and see what everyone has planned".

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

Newsletter Subscription

Related Tags