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Rise of the Tomb Raider patch adds Async compute support

Rise of the Tomb Raider patch brings Asynchronous Compute support, big performance improvements.

Sean Ridgeley
Published Fri, Jul 8 2016 12:22 PM CDT   |   Updated Tue, Jun 16 2020 4:29 PM CDT

A new patch for Rise of the Tomb Raider is out on PC, and with it comes some serious technological benefits.

Rise of the Tomb Raider patch adds Async compute support |

The biggest of them: support for the DirectX 12 Asynchronous Compute technique on AMD GCN 1.1 GPUs and NVIDIA Pascal-based GPUs, resulting in potentially massive performance improvements.

Also included is DirectX 12 multi-GPU support, V-Sync disabling for the Windows Store version, stereoscopic 3D rendering improvements, and more.

You can download the new patch on Steam or through the Windows Store now. Developer Nixxes notes that should you encounter issues with the patch, the previous patch is available via the usual beta section in Steam.


Sean has a background in journalism, and has been using that to write about gaming and tech since 2008 - first for Neoseeker, then Rage3D, and now, TweakTown. As News Editor, Sean's job is to supply regular stories on the latest happenings in the tech world. He also writes tweak guides to help you get the most out of your PC games and hardware.

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