HoloLens specs revealed, features 2GB RAM and 64GB storage

The final specs for Microsoft's HoloLens AR headset have been revealed, but we still don't know what's inside the magical HPU.

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Senior Gaming Editor
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The full specifications for Microsoft's self-contained HoloLens AR headset have been unveiled, showing a suite of specifically optimized hardware.

HoloLens sports mobile-grade specs with 2GB of onboard RAM, a 1.04GHz Intel Atom CPU (14nm Airmont), and just 64GB of storage. Keep in mind the HoloLens will likely be powered by highly optimized software, so the hardware isn't the full picture. Microsoft doesn't exactly detail the specifics of the mysterious Holographic Processing Unit (HPU), which can process whole terabytes of real-time data from the headsets sensors. Interestingly enough, the storage is actually enough for a full suite of apps and games, as Windows Central notes that most of the content doesn't require a lot of installation space. The battery is pretty meager, though, offering just 2 hours of uptime.

  • OS

Windows 10.0.11802.1033 ( 32-bit)

  • CPU

Intel Atom x5-Z8100

1.04 GHz

Intel Airmont (14nm)

4 Logical Processors

64-bit capable

  • GPU/HPU HoloLens Graphics
  • GPU Vendor ID 8086h (Intel)
  • Dedicated Video Memory 114 MB
  • Shared System Memory 980 MB
  • RAM 2GB
  • Storage 64GB (54.09 GB available)
  • App Memory Usage Limit 900 MB
  • Battery 16,500 mWh
  • Camera Photos 2.4 MP (2048x1152)
  • Camera Video 1.1 MP (1408x792)
  • Video Speed 30 FPS

HoloLens dev kits started shipping earlier this year at $3,000 a pop, and the AR headset supports an array of nifty features like real-time augmented reality gaming. Although the HoloLens is self-powered and doesn't need any external systems, it can be used in conjunction with existing Microsoft hardware to do things like projecting live gameplay from Xbox One games.

HoloLens specs revealed, features 2GB RAM and 64GB storage 1

Senior Gaming Editor

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Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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