Remedy says 'bad hit on performance' if 1080p used in Quantum Break

Remedy begins damage control for Quantum Break, too bad they can't turn back time - man, I'm good.

58 seconds read time

Quantum Break is so bad that Remedy almost wishes that it could go back in time - just like the time stopping/manipulation abilities it provides you in the game. Well, damage control mode has been enabled.

Remedy says 'bad hit on performance' if 1080p used in Quantum Break |

Remedy's PR boss Thomas Puha took to Twitter, fielding questions like: "I have to say, that's disappointing because it's extremely distracting. But, nothing can be done then". Puha replied: "The film grain as well, that's a stylistic choice as we want to make a cinematic looking game". Ugh, like we haven't heard this "cinematic" line before, guys.

Another person asked: "How much of these visuals artefacts, ghosting, soft textures, screen-tearing and pop-ins can be fixed in a patch?" and the answer, is disappointing. Puha said: "Ghosting is just a result of the temporal reconstruction. Just the way we render things".

The last question interests me the most, as it is to do with the native resolution of Quantum Break. William Fenton asked: "Temp recon is used for more fps, no? A conventional 1080 would grant more stable IQ. Can this not be optional?" to which Puha replied: "Pretty bad hit on performance if that was done".


Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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