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Everest is even better in VR, thanks to NVIDIA's injection of PhysX

NVIDIA makes one of the best uses I've experienced with PhysX, in Everest VR at GDC 2016.

@anthony256
Anthony Garreffa
Published Sat, Mar 19 2016 1:15 AM CDT   |   Updated Tue, Jun 16 2020 4:29 PM CDT

GDC 2016 - NVIDIA was displaying various VR demos at the Game Developers Conference this year, where we got to step onto the dangerously real Everest VR demo.

In the demo, NVIDIA is using their latest version of GameWorks with PhysX on top - and while it might sound like much, the additional immersion and presence that is provided is well worth it. The use of PhysX in Everest VR sees snowflakes and snow floating around at the top of the mountain, so that when you look up, you can see snow floating around - which for me, created an entire new layer of presence.

As my viewpoint was going up the mountain, I looked to the absolute peak of Everest where I could see the great use of PhysX in Everest VR. I'm not someone who would normally be sitting here bragging up PhysX, but if you ever had doubts of NVIDIA's PhysX, then Everest VR with PhysX will change your mind. It created something that Oculus, HTC and Valve have been saying since introducing VR headsets - a huge layer of presence.

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Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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