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Half Life 2 - Lost Coast playtest, screens and tech info

Half Life 2 - Lost Coast playtest, screens and tech info news post from TweakTown's online news computing and technology content pages
By: Steve Dougherty | Posted: Sep 14, 2005 1:53 pm

Our friends at bit-tech were recently welcomed over to Valve's offices in Seattle (the makers of Half Life 2) where they were allowed to scoop up some exclusive eye-candy and info relating to Valve's upcoming piece of work, "The Lost Cost" addon for Half Life 2. In addition, the bit-tech crew were also able to source some more exclusive news about the progress of "Day of Defeat: Source" and "Aftermath", these also both being addons in the works for the blockbuster fps.


Half-Life 2: Lost Coast is Valve's reply to a series of What If questions: what if there were no limits? What if we didn't have to make sure people with mid-range systems could enjoy our games? What if the system requirements knew no bounds?


Following the release of Half-Life 2 worldwide on 16th November 2004, a group of programmers and artists at Valve sat down to create the ultimate level, incorporating ultra high resolution textures, models and adding High Dynamic Range Rendering (HDR) to the Source engine. Their aim was to create a technology showcase: a no-holds barred level that would set new standards in image quality and realism; something to really push even the highest of today's high-end systems.


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