Codemasters promised a DX12 patch for its EGO Engine 4.0-powered F1 2015, something that will be "added at some point".
The F1 2015 engine is Codemasters' first to hit the next-gen consoles and PCs with a new engine architecture, something the developer designed from the ground up. EGO Engine 4.0 will distribute the workload from the game across as many cores as possible, which is why the tease of DX12 coming into F1 2015 is such a good thing to hear.
DX12 being added to F1 2015 will also see Raster Ordered Views (AVSM and Decal Blending) as well as Conservative Rasterization (voxel-based ray tracing), which will add another layer of realism into F1 2015.
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