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AMD to share lessons learned from DX12 and Vulkan at GDC 2016

AMD is hosting a lecture, with one of the industries leading sources on the subject, on the lessons learned from the initial DX 12 and Vulkan games

By Jeff Williams on Jan 13, 2016 01:32 pm CST - 0 mins, 56 secs reading time

Developing in DirectX 12 compared to DirectX 11 is certainly a different animal completely, And Vulkan isn't actually officially out quite yet, but AMD is going to help out those budding developers make that transition by giving a talk at GDC about the lessons they learned internally.

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Matthaeus Chajdas, who is very well informed on the topic of these new API's, and has had a hand in creating Mantle, will be giving the talk. According to the GDC schedule, the lecture he'll give will go over a lot of the low-level ideas that can make DX12 and Vulkan much better and much more efficient.

Matthaeus will go over the first round of games that're in development and talk about what works and what doesn't work so well. He's got a lot of knowledge on the subject, and if you're a developer of any kind looking to better your understanding of the two new low-level API's, then this is the lecture to attend. Having had the chance to chat with him about even simple concepts was fascinating. Just remember that these lectures are designed for those with development experience.

Jeff Williams

ABOUT THE AUTHOR - Jeff Williams

Jeff grew up in the Pacific Northwest where he fell in love with gaming and building his own PC’s. He's a huge fan of any genre of gaming from RTS to FPS, but especially favors space-sims. Now he's stepped into the adult world by becoming a professional student looking to break into the IT Security world. When he’s not deep in his studies, he’s deep in a new game, revisiting an old game, or testing the extreme limits of his own PC. He's now a news contributor for TweakTown, looking to bring a unique view on technology and gaming.

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