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Treyarch: memory subsystem on last-gen consoles held back Black Ops 3

Treyarch blames memory subsystem on Xbox 360 and PS3 for the lack of single player campaign on COD: Black Ops 3

By Anthony Garreffa on Nov 7, 2015 11:29 pm CST - 1 min, 3 secs reading time

While Call of Duty: Black Ops 3 might be messy for some PC gamers, the last generation consoles didn't even receive a single player campaign from Treyarch.


The reason? Technological limitations within the Xbox 360 and PlayStation 3 consoles. According to the Director of the Campaign on Black Ops 3, James Blundell, the memory subsystem on the last-gen consoles just isn't good enough. He said: "For you as a co-op player to see what weapon I have, you have to have loaded in the memory - in resident memory - every single weapon customization. Current-gen memory just can't do that. You'd have to have everything loaded otherwise you just can't see what I'm carrying".

He continued: "You know you could simplify things down, but I think [Activision] made the right choice because I would hate for people to get an experience that wasn't true to the vision of it. As the director I'm incredibly passionate about the experience being a pure experience, that you get what I was trying to have you get".

Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games to be built around consoles. With FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with high-end, custom-built PCs. His addiction to GPU technology is unwavering, and with next-gen NVIDIA GPUs about to launch alongside 4K 144Hz HDR G-Sync gaming monitors and BFGDs (65-inch 4K 120Hz HDR G-Sync TVs) there has never been a time to be more excited about technology.


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