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Star Wars Battlefront sacrificed resolution for performance, quality

DICE sacrificed resolution in Star Wars Battlefront, so that it could have additional performance and better visuals
By: Anthony Garreffa | Gaming News | Posted: Oct 12, 2015 5:32 am

Since the open beta of Star Wars Battlefront, EA and DICE have been more forward with releasing details on the inner workings of their latest first-person shooter. We know that the Xbox One version runs at 720p, while the PS4 sits at 900p. The PC version, as always, scales magnitudes past that, right up to 4K and multi-monitor setups.




According to the Technical Director on Frostbite, Johan Andersson, Star Wars Battlefront is using an adaptive resolution. Not only that, but he told Eurogamer: "If you can look past Xbox One's lower resolution, the actual content of the game is identical to PS4, and a decent match for PC's high graphics settings. It means texture and shadow quality are the same between both consoles".


Andersson also fielded questions on Twitter, when someone asked about Battlefront's framerate. Andersson replied: "frame rate & fidelity is indeed king, don't want to sacrifice it for resolution. but a choice each game team does". He was also asked about using adaptive resolution in areas where it's 60FPS+, to which he replied: "thought yes, implemented no. can be extra complex combined with temporal techniques we use".


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