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Ubisoft says it was technologically bound for the new Assassin's Creed

Ubisoft says it 'had to wait for the technology to catch up' for Assassin's Creed: Syndicate

By Anthony Garreffa on Sep 13, 2015 09:36 pm CDT - 1 min, 1 sec reading time

Ubisoft has said that they "had to wait for the technology to catch up" in order to build the world of Assassin's Creed: Syndicate, which is set in Victorian London and the Industrial Revolution. But with the Xbox One and PS4 technology not being that great, what exactly did the developer had to wait for? We've had this power for a decade now.

Assassin's Creed: Syndicate Creative Director, Marc-Alexis Côté, said that they didn't want to make Syndicate previously because the technology wasn't there to create their vision. He said: "We had to wait for the technology to catch up, it's like we really wanted to build what I call 'modern London', which is actually Victorian London and the Industrial Revolution. I feel like the technology was not there to build a pretty city. All the carriages, all the people, those taller buildings, the wider streets; they take a lot of computing power, and we're there now".

Assassin's Creed: Syndicate will be released on the Xbox One and PS4 on October 23, with the PC release of the game a couple of weeks later on November 19.

Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games to be built around consoles. With FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with high-end, custom-built PCs. His addiction to GPU technology is unwavering, and with next-gen NVIDIA GPUs about to launch alongside 4K 144Hz HDR G-Sync gaming monitors and BFGDs (65-inch 4K 120Hz HDR G-Sync TVs) there has never been a time to be more excited about technology.


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