Ubisoft has said that they "had to wait for the technology to catch up" in order to build the world of Assassin's Creed: Syndicate, which is set in Victorian London and the Industrial Revolution. But with the Xbox One and PS4 technology not being that great, what exactly did the developer had to wait for? We've had this power for a decade now.
Assassin's Creed: Syndicate Creative Director, Marc-Alexis Côté, said that they didn't want to make Syndicate previously because the technology wasn't there to create their vision. He said: "We had to wait for the technology to catch up, it's like we really wanted to build what I call 'modern London', which is actually Victorian London and the Industrial Revolution. I feel like the technology was not there to build a pretty city. All the carriages, all the people, those taller buildings, the wider streets; they take a lot of computing power, and we're there now".
Assassin's Creed: Syndicate will be released on the Xbox One and PS4 on October 23, with the PC release of the game a couple of weeks later on November 19.