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Next-generation skin microstructure deformation shown off at SIGGRAPH

At SIGGRAPH this year, a new technique for skin microstructure deformation was showcased, and holy balls does it look great.

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The USC Institute for Creative Technologies and Imperial College London showed off a new technique for "synthesizing the effects of skin microstructure deformation by anisotropically convolving a high resolution displacement map to match normal distribution changes in measured skin samples" during SIGGRAPH 2015.

In a more simple way, it is a new technique that will hopefully one day find us with games with super-realistic dynamic skin, that will have characters in games that look ultra-real. The USC Institute for Creative Technologies and Imperial College London noted that the technique can be used in real-time, with the videos we have embedded including both real-time renders, that have used GPU shaders and offline renders.

Next-generation skin microstructure deformation shown off at SIGGRAPH 04
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News Source:dsogaming.com

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