The USC Institute for Creative Technologies and Imperial College London showed off a new technique for "synthesizing the effects of skin microstructure deformation by anisotropically convolving a high resolution displacement map to match normal distribution changes in measured skin samples" during SIGGRAPH 2015.
In a more simple way, it is a new technique that will hopefully one day find us with games with super-realistic dynamic skin, that will have characters in games that look ultra-real. The USC Institute for Creative Technologies and Imperial College London noted that the technique can be used in real-time, with the videos we have embedded including both real-time renders, that have used GPU shaders and offline renders.
