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Next-generation skin microstructure deformation shown off at SIGGRAPH

At SIGGRAPH this year, a new technique for skin microstructure deformation was showcased, and holy balls does it look great.

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The USC Institute for Creative Technologies and Imperial College London showed off a new technique for "synthesizing the effects of skin microstructure deformation by anisotropically convolving a high resolution displacement map to match normal distribution changes in measured skin samples" during SIGGRAPH 2015.

In a more simple way, it is a new technique that will hopefully one day find us with games with super-realistic dynamic skin, that will have characters in games that look ultra-real. The USC Institute for Creative Technologies and Imperial College London noted that the technique can be used in real-time, with the videos we have embedded including both real-time renders, that have used GPU shaders and offline renders.

Next-generation skin microstructure deformation shown off at SIGGRAPH 04
NEWS SOURCE:dsogaming.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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