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Biggest issue with Gears of War on Xbox One was maintaining 60FPS

According to the developer behind Gears of War on the Xbox One, 'the biggest challenge was maintaining 60FPS'

By Anthony Garreffa on Jul 25, 2015 05:36 am CDT - 0 mins, 41 secs reading time

We all know that the little system that could - er, the Xbox One - finds it hard to maintain 60FPS, but even with something like Gears of War? Yes, and that is something developer The Coalition found its 'biggest challenge' when making Gears of War: Ultimate Edition for the Xbox One.


GamingBolt talked with the Lead Designer at The Coalition, who said: "It was fine but just like any other game project there are ups and downs. Technically speaking, the biggest challenge was maintaining 60 frames per second. Maintaining all the visual effects and lighting effects [at 60fps], I mean it looks beautiful when running at 60 fps".

When it comes to the PC version of Gears of War: Ultimate Edition, we're going to receive Windows 10 and DirectX 12 support, and it reportedly looks "mind blowing" in 4K.

Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games to be built around consoles. With FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with high-end, custom-built PCs. His addiction to GPU technology is unwavering, and with next-gen NVIDIA GPUs about to launch alongside 4K 144Hz HDR G-Sync gaming monitors and BFGDs (65-inch 4K 120Hz HDR G-Sync TVs) there has never been a time to be more excited about technology.


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