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Star Citizen's Star Marine FPS mode delayed indefinitely

Sorry gamers, but the Star Marine FPS module has been delayed indefinitely

Michael Hatamoto | Jun 30, 2015 at 9:30 pm CDT (0 mins, 44 secs time to read)

Star Machine, the FPS mode of Star Citizen, was promised in April but has been delayed indefinitely while Cloud Imperium Games sorts out some issues.

Star Citizen's Star Marine FPS mode delayed indefinitely | TweakTown.com

Unfortunately, the current state of Star Marine isn't up to the standards that the studio and publisher hoped for - but has abandoned legacy code in favor of the "Generic Instance Manager" (GIM). Less than 20 percent of the overall Star Citizen development team is working on Star Marine, and it's unknown when it'll be completed.

"There are several issues that will need additional time in order to deliver the first iteration of the gameplay we want you to experience," said Star Citizen boss Chris Roberts in a recent "Letter from the Chairman" blog post. "The challenges facing the FPS launch are a mix of technical blockers and gameplay issues. The most significant technical hurdle faced today is the networking backend."

Last updated: Apr 6, 2020 at 08:34 pm CDT

Michael Hatamoto

ABOUT THE AUTHOR - Michael Hatamoto

An experienced tech journalist and marketing specialist, Michael joins TweakTown looking to cover everything from consumer electronics to enterprise cloud technology. A former Staff Writer at DailyTech, Michael is now the West Coast News Editor and will contribute news stories on a daily basis. In addition to contributing here, Michael also runs his own tech blog, AlamedaTech.com, while he looks to remain busy in the tech world.

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