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Artist leaves Naughty Dog for Ubisoft, comes back to Naughty Dog

After nine months with Ubisoft, environment artist comes back to the warm embrace of his former employer

By Anthony Garreffa on May 22, 2015 06:33 am CDT - 0 mins, 33 secs reading time

Environment Artist David Ballard used to work with Naughty Dog on games like Uncharted and The Last of Us, but left the studio last September to join Ubisoft's San Francisco office. After nine months with the Watch Dogs and Assassin's Creed developer, he left and walked back through the doors of Naughty Dog.

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Ballard was working on a "AAA next-gen title" over at Ubisoft, but there's no other information available on that title. But now that he is back at Naughty Dog, Ballard has a new position: Multiplayer Level Layout Artist.

Naughty Dog should be showing off Uncharted 4: A Thief's End for the PlayStation 4 at E3 2015 next month.

Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games to be built around consoles. With FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with high-end, custom-built PCs. His addiction to GPU technology is unwavering, and with next-gen NVIDIA GPUs about to launch alongside 4K 144Hz HDR G-Sync gaming monitors and BFGDs (65-inch 4K 120Hz HDR G-Sync TVs) there has never been a time to be more excited about technology.

NEWS SOURCE:wccftech.com

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