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The Oculus Rift won't work with Mac or Linux PCs at launch

Mac or Linux user? Don't buy the Oculus Rift at launch next year

Anthony Garreffa | May 16, 2015 at 10:31 pm CDT (0 mins, 50 secs time to read)

Oculus VR announced the recommended requirements for its Rift headset yesterday, with the Facebook-owned VR company set to launch their first consumer VR headset in early 2016.

The Oculus Rift won't work with Mac or Linux PCs at launch | TweakTown.com

When the Oculus Rift does launch, it will not work with Apple Mac or Linux systems, at launch. Oculus VR has been working on Rift support for the Mac and Linux for quite sometime now, but the VR startup paused development of Rift support for those operating systems to get the Windows-based software ready for the launch in Q1 2016. Atman Binstock, Oculus VR's Chief Architect, explains: "We want to get back to development for OS X and Linux but we don't have a timeline".

Binstock added: "Note that almost no current laptops have the GPU performance for the recommended spec, though upcoming mobile GPUs may be able to support this level of performance". This will change in the near future, especially with 16nm GPUs and HBM right around the corner. Technology is shrinking and getting faster, quicker than ever.

Last updated: Apr 6, 2020 at 08:43 pm CDT

NEWS SOURCE:siliconbeat.com
Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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