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Crystal Dynamics all-in for Rise of the Tomb Raider on the Xbox One

Rise of the Tomb Raider is 'pushing the boundaries' of the Xbox One.

@anthony256
Published Sat, Feb 28 2015 7:22 PM CST   |   Updated Tue, Nov 3 2020 12:09 PM CST

Rise of the Tomb Raider will be a timed exclusive on the Xbox One, but what use is that tight relationship with Microsoft if you're not going to make the Xbox One version of the game stand out from the crowd?

Crystal Dynamics all-in for Rise of the Tomb Raider on the Xbox One | TweakTown.com

Crystal Dynamics, the developer who rebooted the series with Tomb Raider a couple of years ago now, has said that they pushed the Xbox 360 development over to Nixxes Software, so that they could focus on "pushing the boundaries" on the Xbox One version of Rise of the Tomb Raider. During a recent interview with Game Informer, Rise of the Tomb Raider's Game Director, Brian Horton, said they outsourced the development of Rise of the Tomb Raider to Nixxes Software so that the studio could "concentrate 100% on the Xbox One version".

Horton said that the two versions of the game won't be all that different, but the Xbox 360 version of the game will obviously need to be modified as it doesn't have the graphical prowess that the Xbox One has access to. He said: "For us, of course, we are not limited at all, we are pushing the boundaries when it comes to what the Xbox One can do, and we are excited that we have such a talented group in Nixxes to bring the best 360 version to the market".

The developer has also tweaked Lara Croft's hair, or TressFX, with AMD's real-time hair physics system being improved for the sequel. The new physics system treats each strand of hair as a chain with several links, which makes things like gravity, wind and head moment affecting a character's hair realistically. Horton added: "Asked about TressFX Horton laughed a bit and said: "We will bring what we believe -is the best hair in the industry! We can't wait to show you the improvements we have made to it".

NEWS SOURCE:wccftech.com

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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