Next-gen 3DMark will reportedly include DirectX 12 vs Mantle test

The next 3DMark should see a big battle between DirectX 12 and Mantle, dubbed Farandole.

| Nov 25, 2014 at 4:22 am CST

It looks like 2015 and 2016 could be the big fight between APIs, and while DirectX 12 might reign supreme, I think that Mantle won't just roll over and die as quickly as most think. Futuremark are getting right into the middle of it, teasing its next-gen 3DMark and its "Farandole" benchmark.

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Farandole will pit DirectX 12 and Mantle against each other, which will be joined by a lighting test named Balboa. Balboa will reportedly be a global illumination test, which should be interesting. Furthermore, DX12 and Mantle are both very capable APIs, with both APIs capable of delivering 7.5 times the amount of draw calls to a GPU than DirectX 11.

Computex 2015 will see the launch of the new "Balboa" lighting text, which will be rendered in DX11. After that, we will see Mantle vs. DX11 and in 2016, we'll see the big battle: DX12 versus Mantle.

Last updated: Jun 16, 2020 at 04:29 pm CDT

NEWS SOURCE:wccftech.com

ABOUT THE AUTHOR -

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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