A month from release, Elite: Dangerous drops its offline mode promise

Elite: Dangerous ditches its offline mode, something the developers promised in the Kickstarter for the space game.

| Nov 17, 2014 at 12:33 am CST

Elite: Dangerous floats into orbit on December 16, with Fronter Developments only just announcing today that they are dropping the promised offline mode, something they promised with its Kickstarter all the way back in December 2012.

A month from release, Elite: Dangerous drops its offline mode promise | TweakTown.com

CEO of Fronter Developments, David Braben, explains: "A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering". Elite: Dangerous' offline mode would've allowed gamers to play the game, without needing to be connected to the server, and the game's persistent online universe.

Some backers aren't happy with the news, taking to the forums to show their displeasure. Executive Producer on the game, Michael Brookes, siad that "the galaxy mechanics" that the game uses are all on Elite: Dangerous' online servers, and that "The data set and processes are huge and not something that would translate offline without considerable compromise to the vision".

Last updated: Jun 16, 2020 at 04:29 pm CDT

NEWS SOURCE:polygon.com

ABOUT THE AUTHOR -

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

Related Tags