New 'high-performance' BF4 servers to stop rubber-banding issues

EA DICE using new 'high-performance' servers for Battlefield 4, which should fix up the rubber-banding issues.

Published
Updated
35 seconds read time

EA and DICE are finally getting around to solving the rubber-banding issues that have plagued Battlefield 4 since its launch. DICE said at the beginning of the month that it had plans to upgrade the BF4 servers as the developer was "unhappy" with the performance when rubber-banding came into play.

New 'high-performance' BF4 servers to stop rubber-banding issues | TweakTown.com

When DICE released the latest Naval Strike DLC, the problem was even more apparent, where DICE said the issue stemmed from "a configuration of certain hardware types dedicated to 64-player matches". DICE has reportedly done considerable testing on the new hardware to make sure the rubber-banding issues were fixed, and that performance is already better on the new servers.

DICE's VIce President and General Manager, Karl Magnus Troedsson said: "While the process took longer than we would've liked, we wanted to be 100 percent sure it was done right and that the long-term solution was properly in place".

NEWS SOURCE:polygon.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

Newsletter Subscription

Related Tags