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DICE says that it is working on fixing rubber-banding issues in BF4

DICE said that it is working diligently to tackle recent rubber-banding issues that have began popping up on 64-player servers.

@CharlesJGantt
Charles Gantt
Published Wed, Apr 2 2014 7:51 PM CDT   |   Updated Tue, Jun 16 2020 4:29 PM CDT

For a few weeks now, Battlefield 4 players who were gaming on 64-player servers have been experiencing rubber-banding randomly when the battle heats up. DICE is still unsure what is causing this, but they did say that they have been very unhappy with server performance as of late and are working hard and investing more to improve the experience across all platforms.

DICE says that it is working on fixing rubber-banding issues in BF4 | TweakTown.com

"We wanted to provide a quick update on the issues with Battlefield 4 "rubber banding" that some players on certain platforms have experienced during matches with 64 players.Looking into this further, we're unhappy with our server performance, so we'll be upgrading the hardware as soon as possible, investing more to deliver a better experience," DICE said in an official blog post. "As soon as we know the exact timetable, we'll let you know the ETA. Reducing lag for these players is absolutely a top priority for us to solve and we expect to have the solution very soon."

A web developer by day, Charles comes to TweakTown after a short break from the Tech Journalism world. Formerly the Editor in Chief at TheBestCaseScenario, he now writes Maker and DIY content. Charles is a self proclaimed Maker of Things and is a major supporter of the Maker movement. In his free time, Charles likes to build just about anything, with past projects ranging from custom PC cooling control systems to 3D printers. Other expensive addictions include Photography, Astronomy and Home Automation.

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