Metal Gear Solid: Ground Zeroes gets some in-game footage, next-gen consoles better watch out

Next-gen Metal Gear Solid: Ground Zeroes looks mighty impressive.

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At first glance, Metal Gear Solid: Ground Zeroes just sounded like an open-world game on a next-gen engine dubbed 'Fox'. But, in reality, it's looking bloody impressive.

Usually, we see CG bits from MGS titles, and when the game comes out, it looks great, but never as close to the CG we see beforehand. The Fox engine is completely next-gen and incapable of being run on current-gen consoles. Konami showed it off on PC, but the game will eventually hit next-gen consoles.

After watching it, you can see its running in 1080p, with anti-aliasing cranked up, with all of the bells and whistles. It's not completely mind-blowing, but it really does completely blow the current-gen console graphic capabilities out of the water. MGS: Ground Zeroes will hopefully look even better than this, as this would be a very early build of the open-world stealth shooter/adventure game.

I don't know if I expected more, but the detail on the rock and water sliding down it didn't look all that impressive. Shadows and lighting definitely looks the goods, but I'm hoping that the next-gen games don't just crank up the graphics again, I'd like some different ways of playing the games, too. Since the lighting and shadow systems will be ramped up, and done in real-time, I'd love to be able to shoot out lights, physics should be all done in hardware, and the little things like bullet holes and facial animation should be perfect. Am I asking for too much?

Metal Gear Solid: Ground Zeroes gets some in-game footage, next-gen consoles better watch out | TweakTown.com

UPDATE: It appears that this game will be reaching current-gen consoles, too. As for the specs of the PC running the game, it was said to be "running on a PC at current-gen specs". Those specs could be a single, fast GPU, or a single mid-range GPU, no one knows yet.

Thanks to our reader, Timmy Silva, for pointing that out. I did a bit more digging and found some more information on the game itself.

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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