South Korean court rules that Samsung didn't violate the iPhone design

Seoul court: Samsung didn't violate the iPhone design.

59 seconds read time

Apple and Samsung may be at each others throats in the US courts, but in South Korea, a court has ruled that Samsung didn't violate on Apple's iPhone design. A judge at the Seoul Central District Court said:

There are lots of external design similarities between the iPhone and Galaxy S, such as rounded corners and large screens ... but these similarities had been documented in previous products. Given that it's very limited to make big design changes in touch-screen based mobile products in general ... and the defendant (Samsung) differentiated its products with three buttons in the front and adopted different designs in camera and (on the) side, the two products have a different look.

South Korean court rules that Samsung didn't violate the iPhone design |

The judge also cited that it is difficult to say that consumers would confuse the iPhone with the Galaxy, considering they both sport completely different logos on the back of each model. Consumers also factor in operating systems, brand, applications, price and services when buying a smartphone.

The court also ruled that Apple infringed on two of Samsung's wireless technology patents, and the Cupertino-based company were required to whip out their credit card and pay a $35,400 fine. Samsung was fined slightly less for violating one patent in relation to a so-called bouncing-back function that is used when scrolling electronic documents. The judge ordered Samsung to immediately halt the sale of 10 products, including the Galaxy S II, and they also banned four of Apple's products, including the iPhone 4 and iPad 2.


Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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