Planetary Annihilation gets Kickstarter funding, is 'Total Annihilation-inspired gameplay on a planetary scale'

Planetary Annihilation is announced, wants to get Kickstarted badly.

@anthony256
Published Thu, Aug 16 2012 2:26 AM CDT   |   Updated Tue, Nov 3 2020 12:27 PM CST

Developer Uber Entertainment wants to get out from behind games such as Super Monday Night Combat and create a real-time strategy title called Planetary Annihilation. Uber Entertainment has taken to Kickstarter to finance the $900,000 cost of the game, but they're also taking donations through the game's website, too.

What the best bit of this news is, is that Planetary Annihilation is described as "Total Annihilation-inspired gameplay on a planetary scale". Now, when I was in high school, I would've spent hundreds upon hundreds of hours on Total Annihilation, I had a non-cached version of the Celeron 300, and if I reset my computer 20-30 times, it would somehow clock in at 333MHz instead of 300MHz. I would get a decent frame rate boost when there were tonnes of units on screen. I upgraded so many times for this game it wasn't funny. Nostalgia, check.

Planetary Annihilation will give players the chance to create their own maps, and in the case of this planetary game, their own planets and systems, where players will be able to publish and share out to the community. Multiplayer skirmishes are said to have anywhere between two and 40 players, and in order to handle the amount of load on the server, Planetary Annihilation will employ a client-server model to handle the majority of the work on running multiplayer matches, meaning that real-time multiplayer won't be slowed down by slower systems.

Planetary Annihilation gets Kickstarter funding, is 'Total Annihilation-inspired gameplay on a planetary scale' | TweakTown.com

Excited?! Uh, understatement. Pledging now!

NEWS SOURCE:joystiq.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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