Amdmb.com has just posted our Day 2 of the Quakecon 2002 gaming convention article.
If any of you were expecting to have a 64-bit, dual processor Opteron Doom III setup running, you had better cancel that 64-bit part. John Carmack says that offering the users a 64-bit version of the Doom III engine would not benefit the gamers at all, but would actually slow down performance slightly because the memory addresses for the additional 32-bits are longer and take longer read and write. Multiprocessing support will be built into the Doom III engine, as it originally was with the Quake III engine. Carmack also said that Linux and Mac OS X port were going to happen, but that basically you must have an NVIDIA chipset card for either of those operating systems to run Doom III correctly.More information at Amdmb.com
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