Assassin's Creed Shadows budget confirmed to be over €100 million

Ubisoft CEO Yves Guillemot has confirmed that Assassin's Creed Shadows' budget was over 100 million euros, and also explains why Star Wars Outlaws failed.

Assassin's Creed Shadows budget confirmed to be over €100 million
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Senior Gaming Editor
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TL;DR: Ubisoft confirmed Assassin's Creed Shadows cost over €100 million for development, production, marketing, and distribution, reflecting rising AAA game budgets. Despite heavy investment and post-launch improvements, Star Wars Outlaws underperformed due to brand challenges and initial polish issues, with ongoing updates planned for future console releases.

Assassin's Creed Shadows cost more than €100 million to develop, produce, market, and distribute, Ubisoft has officially confirmed.

Assassin's Creed Shadows budget confirmed to be over €100 million 1

Video game budgets are soaring higher and higher these days, with some games like Concord commanding $400 million in costs. Ubisoft CEO Yves Guillemot attaches a loose figure to one of its biggest games, saying that AC Shadows had a sizable budget like other AAA hits.

"We don't disclose production costs, it did cost over 100 million euros, we'll say that. We don't give any final costs. We also invested heavily in the engine," Ubisoft CEO Yves Guillemot said in a recent shareholders meeting.

Guillemot goes on to highlight some of the reasons why Star Wars Outlaws underperformed and sold fewer copies than Ubisoft wanted. Following the sales miss, Ubisoft doubled-down on Outlaws with a big new update. Sadly, the game still didn't achieve sales targets.

"For Star Wars Outlaws, we didn't reach our sales targets. The game suffered from a number of items. First, it suffered from the fact that it was released at a time when the brand that it belonged to was in a bit of choppy waters, and the game [needed polish]. It was debugged in the weeks after release but it did affect sales volumes.

"We did heavily improve the game by troubleshooting and debugging in those early weeks. When it will be released on upcoming consoles such as the Switch 2 it will be a new version of the game. Improvements on the game have not finished and we will continue improving it for future releases."

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Derek joined TweakTown in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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