People spend 136x more time on Facebook than Google+ in January

Anthony Garreffa | Internet & Websites | Feb 29, 2012 11:45 PM CST

If we listen to the latest data from comScore, Google+ users actually spent an average of 3.3 minutes per month on Google+ in January of this year. Comparing this number to Facebook, where they have an average of 7.5 hours last month, this is a whopping 136-times greater than the average Google+ visitor.

Google of course downplayed the super-low numbers, claiming that their own internal data shows much higher numbers, and that Google+ is actually growing. If we look at the other comScore data, LinkedIn, MySpace, and Twitter all beat Google+ in minutes-per-month spent on the respective social networking websites. We have 17 minutes, 8 minutes, and 21 minutes for LinkedIn, MySpace, and Twitter, respectively.

Just 7.5 hours a month on Facebook? Well, considering I'm on the thing for 8 hours-plus per day, what am I? A super non-average Facebook user? Am I addicted? Not as much as some, I have friends and family who literally spend those 7.5 hours, in a single day, on a smartphone, and not get bored. I'm bored of Facebook in minutes, I just have it sitting in a Chrome tab, waiting for that (1) to show up and haunt me to check it out.

Continue reading: People spend 136x more time on Facebook than Google+ in January (full post)

Doom 4 artwork leaked, is this the real deal?

Anthony Garreffa | Gaming | Feb 29, 2012 9:27 PM CST

Rumors of Doom 4 being cancelled have once again been shot down by Bethesda Softworks, after All Games Beta publishing some information stating that the game had been cancelled, simultaneously releasing leaked screenshots that originally surfaced on 4Chan.

Bethesda vice president of public relations and marketing, Pete Hines, said to Joystiq in a statement, that Doom 4 is not cancelled and that when they are ready to discuss the game and show it off, they'll let everyone know. All Games Beta opened the floodgates and have now added more screenshots to their gallery, totalling 170 images.

Considering that id's RAGE was not that great, personally, critically and across the world, it would be hard to have faith in this after RAGE took five-plus years to develop. id need to go back to their roots as a PC-exclusive developer and push the envelope with Doom 4 if they want their time in the lime light once more. A PC-exclusive, PC-crushing, crap-your-pants horror game is what we need right now. Doom 4 could re-spark PC's constantly-dimming light.

Continue reading: Doom 4 artwork leaked, is this the real deal? (full post)

Foursquare app for PS Vita checks into US PlayStation Store

Anthony Garreffa | Internet & Websites | Feb 29, 2012 2:30 AM CST

Foursquare lover? PlayStation Vita owner? Well, the Foursquare app has officially checked in to the US PlayStation Store, and for just 4.5MB, it can be yours. The app works over Wi-Fi, but the app does suggest you use 3G to help the Vita's GPS get the correct position of your check-in.

Foursquare's app is also said to be compatible with the Vita's rear touchpad and cameras, which is a nice bonus. Engadget have prodded around with the Foursquare app and report that it feels similar to the Facebook app released just a few days ago for the PS Vita.

Vita owner? Foursquare user? Be sure to leave a comment to let us know your experience with the Vita + Foursquare, there's over 1.2 million of you out there now!

Continue reading: Foursquare app for PS Vita checks into US PlayStation Store (full post)

Tegra 3-enhanced version of Sonic 4: Episode II shown off

Anthony Garreffa | Gaming | Feb 29, 2012 1:25 AM CST

Ah, Sonic, the memories I have of you are so great. AnandTech have had some hands-on time with the Tegra Zone enhanced version of Sonic the Hedgehog 4: Episode II, which was only announced yesterday for NVIDIA's quad-core 4-PLUS-1 Tegra 3.

Cross-platform development of games is important these days, with Sega looking to tap the gamers of XBLA, PSN, iOS and Android for Sonic. The Android port more specifically, saw NVIDIA work closely with Sega to crete a Tegra 3-enhanced version of the game, which is said to mimic the quality one would expect from the console-based ports.

AnandTech said the game "does indeed look very impressive", and had the fast-moving hedgehog plugged up to a 50-inch-plus LED TV. Water and fire effects are said to be pretty much what the console versions look like, but NVIDIA did not have a console on-hand for a side-by-side comparison between the various platforms. Performance-wise, AnandTech reports that the framerate did dip below the 30fps mark a few times, but did not hurt the overall experience of the game.

Continue reading: Tegra 3-enhanced version of Sonic 4: Episode II shown off (full post)

RumorTT: Xbox Next/720 is codenamed "Durango"

Anthony Garreffa | Gaming | Feb 29, 2012 12:25 AM CST

We still don't know what the next-generation Xbox will be called when it launches, but if we're to believe a short and sweet Tweet from a Crytek developer, then we'll have to believe the Xbox 720/Next/whatever they call it, has the codename of "Durango".

Senior technical designer at Crytek, Sean Tracy, wrote on his Twitter feed (which has now been deleted):

Continue reading: RumorTT: Xbox Next/720 is codenamed "Durango" (full post)

PayPal rolls out in nearly 2,000 Home Depot stores across the U.S.

Anthony Garreffa | Business, Financial & Legal | Feb 28, 2012 7:25 PM CST

Just over a month ago now, PayPal announced a small five-store pilot with The Home Depot in order to test out PayPal's in-store payment system. PayPal are now proud to announce that The Home Depot are now starting a national roll-out that will let customers pay for goods with PayPal in all of its nearly 2,000 locations nationwide.

Within the fortnight, every The Home Depot store in the U.S. will allow payments from customers using a PayPal card, or mobile phone number and PIN combination. Here's some details on the rollout, and cities:

Starting on February 27th

Continue reading: PayPal rolls out in nearly 2,000 Home Depot stores across the U.S. (full post)

NVIDIA Kepler power circuitry, 300W TDP

Anthony Garreffa | Video Cards & GPUs | Feb 28, 2012 3:29 AM CST

VR-Zone have an interesting piece on the power circuitry within NVIDIA's upcoming Kepler GPU, and it reveals some juicy info. First up, NVIDIA is tapping the supply chain maker Foxconn to manufacture the high-end Kepler-based GPUs, and according to sources, NVIDIA has used the strategy of switching between Flextronics and Foxconn in the past, but are now happy with Foxconn.

The board talked about was manufactured in Q3 of last year, which would lead us to believe that NVIDIA have had Kepler GPUs for a while now. Kepler was meant to see the light of day in 2011, with Maxwell hitting in 2013, but that won't be happening now. It's obvious that yields were low once again for NVIDIA, which is why they would've stopped from pushing Kepler cards into production. In NVIDIA's recent financial analyst call, the can-of-whoop-ass himself Jen-Hsun stated that the 28nm supply will be "constrained through the year (2012)".

The diagram above shows that the board in question (GeForce GTX 670 Ti) requires a single six-pin and eight-pin power cables, which gives us 75W + 150W + 75W = 300W total, even though it should still work with just two six-pin rails. Three phases are dedicated to feed the GPU, and dual phase is for the rest of the board. VR-Zone say they'll continue to post articles covering this in the future, while I wait with anticipation.

Continue reading: NVIDIA Kepler power circuitry, 300W TDP (full post)

Epic to show off Unreal Engine 4 next week, our first taste of next-gen gaming

Anthony Garreffa | Gaming | Feb 28, 2012 2:35 AM CST

Epic Games are set to show off their next-generation gaming engine, Unreal Engine 4, at the Game Developers Conference in San Francisco next week. Epic will unveil a preview version of it's "next-generation game technology" - Unreal Engine 4 to "select licensees, partners and prospective customers during the exhibition" according to its announcement earlier today.

Epic have already teased what is capable from the next-gen engine with their high-end Unreal Engine 3 Samaritan tech demo, with Epic's Vice President Mark Rein saying at the time:

Continue reading: Epic to show off Unreal Engine 4 next week, our first taste of next-gen gaming (full post)

Samsung gets all candid, admits 'we're not doing very well in the tablet market'

Anthony Garreffa | Business, Financial & Legal | Feb 28, 2012 1:35 AM CST

Did you feel that? Yeah, that. You know, that breath of fresh air? Oh, it was just Samsung's Product Strategy Executive, Hankil Yoon, talking the truth and not marketing spin or lies. Yoon revealed some interesting facts about Samsung's experience so far, in the tablet market by saying "honestly, we're not doing very well in the tablet market" according to a report from CNET.

They are some strong, harsh, yet refreshingly honest words coming from an executive of a company who seems to be the David in this David vs. Goliath battle with Apple in the tablet market. Speaking at the Mobile World Congress, Yoon added that "the best thing to survive in the market is to kill your products, we want to stay competitive in the market". This is why we're seeing Samsung pushing their Galaxy Note, which sports a Stylus pen.

Samsung struggling in the traditional tablet market is making them think outside of the square, with Yoon stating that he no longer carries around physical notepads or pens, and does all of his jotting down onto his 5-inch Galaxy Note. He adds "even if the design is smaller, how you use the (Note) is totally different". Yoon also dismissed early criticism of the Galaxy Note, saying it would take some education for consumers to begin to get comfortable with the larger screen.

Continue reading: Samsung gets all candid, admits 'we're not doing very well in the tablet market' (full post)

Intel confirms Ivy Bridge delay, can't build a bridge to get over it

Anthony Garreffa | CPU, APU & Chipsets | Feb 27, 2012 11:35 PM CST

Intel have confirmed that their next-generation, 22nm-fabbed Ivy Bridge chips will go on sale eight-to-ten weeks later than they had originally planned, according to Executive Vice-President of Intel, and chairman of Intel China, Sean Maloney.

Maloney talked about the delay in his first interview to discuss Intel's business in China, where he told the Financial Times that the start of sales that sport Ivy Bridge had been pushed back from April, where he says "I think maybe it's June now". First off you "think", Sean? How can you not know this?

Maloney said the adjustment was due to problems with the manufacturing process, and also stated that the global launch of the new Intel-powered smartphones would follow the launch of other global launches this year. An Intel-powered Lenovo-based phone would become available in other countries four to five months after it's initial launch in China. Maloney also denied reports that Ivy Bridge was pushed back due to the over-stocked inventories of Sandy Bridge-based notebooks, citing manufacturing process issues.

Continue reading: Intel confirms Ivy Bridge delay, can't build a bridge to get over it (full post)

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