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Why EA's CTO got it wrong - follow up on about next-gen consoles being a step ahead of current-gen gaming PC's
Yesterday I wrote an article on EA's CTO Rajat Teneja who said that the upcoming next-generation consoles are "a generation ahead of the highest end PC on the market." The article received massive feedback on Facebook, Twitter, and even made the front page of Reddit. I want to use my last article of the week to explain why I feel Teneja got it wrong.
Several commenters were very quick to point out that the APU has a speed advantage over discrete GPU's as the APU does not have to send data over a PCIe bus then back to the CPU, which adds massive latency. While it is true, I must point out that no AMD APU on the market, or being rumored, can come close to the benchmark scores put up by even one generation old flagship GPU's, such as the NVIDIA GeForce GTX 680. The massive number of cores combined with large amounts of RAM are just not feasible for an APU.
APU's really shine when it comes to mid-level performance in laptops, and productivity machines where the power consumption and extreme performance levels of a discrete GPU are not warranted. Don't get me wrong here, I am an AMD fan boy from way back and have to admit that I do like the APU architecture. I also have to admit, that the current APU technology is just not on a level that can compete with mid-range to ultra-high-end discrete GPU's.
Microsoft planning to sell 25 million more Xbox 360's over next five years, says "Huge Announcement" at E3 will help
Hot on the heels of its underwhelming Xbox One announcement, Microsoft has stated that it plans to continue Xbox 360 sales for the next five years with a 25 million unit sales goal for the period. With sales totaling 77.2 million units to date, that means the company will have to sell 1.25 million units per quarter until 2018.
This announcement comes via an interview with Xbox's Interactive Entertainment Business Senior VP, Yusuf Mehdi. While current sales numbers may be able to sustain those goals, Redmond is going to have trouble pushing that many units once US, UK and Asian markets see the release of the Xbox One. The company plans to bolster 360 sales with a "Huge Announcement" at the upcoming 2013 E3 show, according to the report.
Microsoft Game Studios executive Phil Spencer recently told GameSpot:
Google Glass to feature high-end OLED displays from Samsung
Recently Google's Larry Page took a trip to Samsung's OLED production facility and was so impressed that he agreed to a deal that secured Samsung as the official display provider for Google Glass. This news comes via The Korea Times, where an official of a parts supplier for Samsung Display said, "Samsung will supply its high-end OLED screens for Google Glass."
This statement seems to be backed up by hints dropped at a recent keynote speech given by Samsung Display CEO Kim Ki-nam who explicitly referenced Google Glass several times during his talk on the potential uses of Samsung OLED product. With recent advances in flexible OLED technology, we can only hope that we will see a bendable, hard to break screen in the production version of Google Glass.
In other Glass news, Google announced this week that the winners of its #ifihadglass contest will start receiving their headgear soon. For the rest of us, there's still about a year to go until we will be able to don the title of official Glasshole.
Continue reading: Google Glass to feature high-end OLED displays from Samsung (full post)
Red Samsung Galaxy S4 smartphone to be exclusively sold at AT&T, pre-orders begin today
After selling more than 10 million units in less than 30 days, Samsung is releasing its flagship, the Galaxy S4 in several new colors, including Blue Arctic, Red Aurora, Purple Mirage and Brown Autumn. This morning we are learning that AT&T will have exclusive rights to the Red Aurora version as it did with the burgundy version of the Galaxy S3.
These new colored models feature all of the same hardware and the existing Galaxy S4 models, and it is unknown at this time as to which carriers will be getting the remaining three colors. AT&T has opened up pre-orders for the Red Aurora model and will begin shipping on June 14th.
The exclusive Red Aurora model will run you $199.99, which is the same price as existing Galaxy S4 models at AT&T, and at the moment, only the 16GB version will get the new color treatment. Personally I prefer a black smartphone, but I will admit that the brushed aluminum look of the HTC One is beginning to grow on me.
Intel says that Haswell-based notebooks will provide 50% more battery than Ivy Bridge-based counterparts
Intel are just days away from launching their fourth-generation Core processors otherwise known as 'Haswell', and now they're teasing the world by stating that Haswell-based notebooks will offer 50% more battery life than Ivy Bridge-based counterparts.
Haswell CPU's were designed with mobile devices in mind, with one of their core focuses being lower power consumption, according to Corporate Vice President and General Manager of the Intel Architecture Group, Rani Borkar, when speaking in a media briefing. Longer battery life also will not be coming at the cost of lowered performance, as in idle or standby mode, Haswell chips will do even better, extending battery life to something like 20 times what Ivy Bridge products can offer.
The big question here is, is this enough for consumers to get back into PCs again? Smartphone and tablet sales have no signs of stopping, while PC sales are moving backwards, let's hope this ignites a fire under consumers' feet.
Microsoft says Xbox One backwards compatibility would be 'really backwards' - what are Microsoft smoking?!
We've already had an idiotic statement by EA saying that the PS4 and Xbox One are generation ahead of the fastest gaming PC's, but now we have Microsoft saying that backwards compatibility on consoles is... backwards.
Microsoft Interactive Entertainment president, Don Mattrick, talked to the Wall Street Journal stating that there are no plans for any form of backwards compatibility on the Xbox One, where he says "if you're backwards compatible, you're really backwards". Mattrick has said that only 5% of customers play titles on a new system, and because of this, the thought of backwards compatibility was thrown away.
I don't see why Microsoft build up a multi-billion-dollar industry around the Xbox 360 (without thinking of the Xbox) and then throw all of those consumers to the side for the next-gen console. If they wanted to look like the good guy here, and they really need to right now with the various holes in their ship (Windows 8, Surface, PC sales), then they would've included full backwards compatibility for their entire Xbox 360 library.
PS4 lays the graphical smackdown on the Xbox One, has 50% more GPU power
We've looked at the specifications between the next-gen consoles, the PlayStation 4 and Xbox One, but it looks like the PS4 might come out as the graphical champion. The PS4 features 50% more graphical horsepower than Microsoft's Xbox One, which is a huge advantage for Sony.
Both consoles share the same AMD architecture, built on AMD's HD 7000 GCN architecture. Microsoft however, have opted for a different configuration of the GPU that includes just 12 Compute Units that provides 768 shader processors (SPs) or ALUs. Sony have powered ahead, cramming 18 Compute Units that provide a total of 1152 shader processors giving them a huge 50% lead in graphical performance.
When it comes to compute performance the PS4 is around 33% faster than the Xbox One with the PS4 capable of 1.84 TFLOPS compared to 1.23 TFLOPS on the Xbox One. Normally this would see the PS4 with better looking games, or games that aren't as efficient, but developers are working with the same AMD architecture between the consoles, so that won't be the case here. What I think we'll see is Microsoft have more tuning behind the scenes in terms of the operating system, so it might multi-task better, but the PS4 will have more grunt.
US Department of Homeland Security warns that 3-D-printed guns are "impossible" to contain
It's probably pretty obvious to most that the cat has been let out of the bag in terms of 3-D-printed guns. Once Distributed Defense posted the CAD files for the gun, there was no way they would ever be eradicated from the Internet. The file has reportedly been downloaded in excess of 100,000 times.
In an interesting turn of events, Kim Dotcom and others have blacklisted the files and removed them from their services. But, it would be nearly impossible to remove them from the various torrent sites that they have been uploaded to. The bulletin by the Joint Regional Intelligence Center obtained by Fox News notes, "Even if the practice is prohibited by new legislation, online distribution of these digital files will be as difficult to control as any other illegally traded music, movie or software files."
Windows 8 causes Microsoft's customer satisfaction rating to drop to Vista levels
Microsoft's customer satisfaction rating has plummeted to levels it hasn't seen since Windows Vista was the current operating system. Most attribute this fall of satisfaction to Microsoft's new Windows 8 operating system, which has been received by consumers with much discontent.
Windows 8.1 should hopefully help customer satisfaction recover as its rumored the much-loved Start button will be making a return along with an option to boot straight to the desktop mode. Microsoft's ACSI report has consumer satisfaction at 74 out of 100. Shortly after Vista launched, it was just 73 out of 100. In 2011, Microsoft's ACSI was at 78 out of 100 and it quickly dropped to 75 after Windows 8 launched.
David VanAmburg, director of ACSI:
Need for Speed Rivals is coming to Xbox One and PlayStation 4
Now that both next-gen gaming consoles have been announced, EA has been issuing a flurry of press releases detailing games that we can expect on the consoles. Today's announcement sees Need for Speed Rivals coming to both the newly announced Xbox One and the PlayStation 4.
Need for Speed Rivals will make use of the Frostbite 3 game engine, allowing the game to use stunning graphics and continue to blur the line between virtual and real. The game is being developed by EA's newest studio, Ghost Games, and is being built with help from Criterion Games.
Need for Speed Rivals is bringing with it several new features, most interesting of which is AllDrive. The developers explain:
Continue reading: Need for Speed Rivals is coming to Xbox One and PlayStation 4 (full post)