Final 'San Andreas' trailer now with more large-scale destruction
We might have already seen 'Furious 7' and 'Age of Ultron' destroy box office records this summer blockbuster season, but with May traditionally delivering the biggest films of the year, studios are not wanting to disappoint, with 'Tomorrowland' and 'Mad Max Fury Road' and 'San Andreas' all crowding for attention. Warner Bros, the studio distributing the latter has now released a final theatrical trailer to prime audiences for the disaster epic.
Set during a gigantic Californian earthquake, that levels the landscape and brings a tidal wave of destruction, the film stars Dwayne Johnson, Carla Gugino, Alexandra Daddario and Ioan Gruffudd. Brad Peyton is behind the lens of the $100 million production.
'San Andreas' hits theaters in Australia on May 28 and in the U.S. on May 29.
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Quake developer says modders should be compensated for their efforts
John Romero, Doom and Quake game designer at id Software in the 1990s, believes modders should be allowed to receive payment for their efforts. The recent discussion has come back to life following news that Valve included, and then removed Steam paid mods - gamers seem more inclined to be able to donate to modders, but don't want to be forced to pay.
"I've always believed that mod makers should be able to make money from their creations," said Romero, when speaking to GamesIndustry International. Remember, Quake was the stepping stone for the Team Fortress mod, which eventually led to the Team Fortress 2 sequel.
Romero's team came up with an idea that was later abandoned leading up to the original Quake launch: "In 1995, while we were making Quake, we had the idea to start a company called id Net. This company would be the portal that players would connect to and play other mod maker's creations. It was to be a curated site, levels and mods chosen by us at id, and if we put your content on our network we would pay you an amount equal to the traffic that your content drove to the site."
Continue reading: Quake developer says modders should be compensated for their efforts (full post)
Mushkin teams up with Ubisoft to expand REACTOR SSD lineup
Mushkin has expanded its REACTOR series of solid-state drives, pushing storage capacities to include 256GB, 512GB, and 1TB capacities. Gamers and PC enthusiasts will be able to purchase the new drives starting on Monday, May 11.
The Mushkin REACTOR SSDs have data transfer speeds of 560MB/s read and 460MB/s write, with random 4K performance up to 74K/76K read/write IOPS, according to Mushkin.
"To celebrate the expansion of our very popular REACTOR SSD starting May 1, 2015, gaming fans can enter our Ghost Recon Phantoms Sweepstakes for a chance to win a custom built Mushkin Extreme Gaming PC and much more," said Nicolas Villalobos, director of global market at Mushkin. The contest also includes products from EVGA, BitFenix, Razer, DXRacer, and SiliconMotion - click here to enter.
Continue reading: Mushkin teams up with Ubisoft to expand REACTOR SSD lineup (full post)
Nintendo issues apology regarding shortage of Amiibo products
Nintendo has publicly apologized for its continued struggle to keep Amiibos, little plastic figurines based on popular Nintendo characters, in adequate supply for gamers. For gamers trying to find their favorite Amiibo, some will admittedly be easier to find than others in the foreseeable future.
"We may continue to see consumer demand outpace supply levels for certain characters at times, but we will do our best to prevent that from happening," Nintendo said in a press statement. "As our library of amiibo continues to grow, some figures will be easier to find than others. We are constantly looking for the opportunity to reissue amiibo and are already making plans to bring back some currently out-of-stock Amiibo figures. Stay tuned for details."
The gaming company wasn't as proactive as needed when updating gaming fans, and said it will work to resolve those problems. A chaotic labor dispute also led to major delays along west coast shipping ports, which also added to supply problems for Nintendo.
Continue reading: Nintendo issues apology regarding shortage of Amiibo products (full post)
Jeff Bezos' Blue Origin helping push the limits of space tourism
Amazon.com founder Jeff Bezos' Blue Origin, a space venture company, successfully test launched its New Shepard spacecraft last week. The New Shepard reached 307,000 feet, powered by a 110,000-lbf thrust liquid hydrogen, liquid oxygen BE-3 engine. The boundary between Earth and space is 62-miles above the Earth's surface, so the New Shepard maximum altitude of 58 miles was close to the limit.
"Any astronauts on board would have had a very nice journey into space and a smooth return," Bezos said in a blog post. "In fact, if New Shepherd had been a traditional expendable vehicle, this would have been a flawless first test flight."
The space capsule demonstration was successful, but the reusable rocket booster was unfortunately not recovered. Bezos said his company is working on an improved hydraulic system, and hopefully the next launch will not lose pressure during its descent.
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The race is on for the No. 3 mobile OS position behind Android, iOS
Google Android and Apple iOS control the majority of the mobile operating system market, but there is an intensifying fight for the No. 3 position. Consumers and businesses are expected to embrace wearables, connected vehicles, smart products, and the Internet of Things (IoT) on a larger scale in the next 10 years.
"For both new and incumbent OS vendors, capturing the next wave of users will require support of new device types, a strong focus on developing markets, and support for universal development processes," said Eric Abbruzzese, research analyst at ABI Research. There will be a number of new consumer products hitting the market, so it's up to software developers to create appealing software environments that are easy-to-use and extremely flexible.
Companies must work on creating an OS that is appealing in developing markets, paying close attention to Southeast Asia, India and China - and can heavily modify Android to their own needs, but must be prepared to invest a large amount of capital to make the effort successful.
Continue reading: The race is on for the No. 3 mobile OS position behind Android, iOS (full post)
Batman: Arkham Knight DLC lets you play as Batgirl
With Batman: Arkham Knight inching closer to release, we're finding out more and more about what the DLC will include post-release. In one of the dedicated "story expansion" releases for the game, Batgirl will become a playable character.
The downloadable chapter will be called "Batgirl: A Matter of Family" and has been described by WB Games as "an all new prequel story expansion in an entirely new location". Batman won't be missing out with the DLC though, with new story missions that will be "featuring legendary super-villains" and "Gotham City Stories" that will provide "key allies" of The Batman "in narrative missions extending their storylines" before and after what takes place in Arkham Knight.
Batgirl and Batman won't be the only playable characters in Arkham Knight, with Robin, Catwoman and Nightwing to be all playable in the game as part of Arkham Knight's "dual play" character-switching feature that will let you switch between Batman and his various allies.
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'Force Awakens' set photos, video published by Vanity Fair
In a tradition dating back to 'The Phantom Menace' Vanity Fair photographer Annie Leibovitz has visited the set for the upcoming 'Star Wars' sequel 'The Force Awakens' for a spread in the latest issue of Vanity Fair Accompanying the release is a very interesting behind the scenes video which unveils some new characters and locations that haven't been glimpsed in either of the two trailers released thus far.
SPOILER ALERT: Amongst other things, the video confirms that the mystery character being played by actor Adam Driver is the villainous Kylo Ren, glimpsed in both trailers.
The latest issue of Vanity Fair is hitting newsstands worldwide now. The film is of course released on December 17th.
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Bitcoin fighting to gain widespread support, while challenges remain
The bitcoin cryptocurrency remains an extremely volatile currency, with values sliding from $1,100 down to $200, as the demise of several bitcoin exchanges generate huge headlines. By midday Sunday, a single bitcoin was valued at $240, still showing a significant amount of volatility.
There are a growing number of bitcoin-related startups focused on helping foster a strong bitcoin community - with Goldman Sachs and IDG Capital Partners investing $50 million to help look at possible bitcoin investments.
Financial institutions, initially showing hesitancy to embrace bitcoins, are quietly trying to learn about the bitcoin ecosystem. Some European banks have opened up their checkbooks to support bitcoins, providing much-needed financial support to startups.
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Square Enix put 'around three weeks' into their amazing DX12 demo
We have been hearing about DirectX 12 all week thanks to Microsoft's Build Developer Conference, with Square Enix showing off one of the most visually impressive tech demos ever. We've heard that the adoption rate of DX12 has been the highest in a decade, and that with Multiadapter mode in DX12, discrete and integrated GPUs can work together for added performance.
Microsoft and Square Enix showed off the Luminous demo running on a Digital Storm PC powered by four NVIDIA GeForce GTX Titan X video cards, and to prove that it was pre-rendered footage, the presenter paused the demo and moved the camera around in the Luminous engine, in real time. The video above is an amazing tease of what's to come from Square Enix, their Luminous engine, and DirectX 12.
Square Enix teased their DX12 powered "Luminous" engine, with the developer adding that it wasn't hard to get Luminous working in Microsoft's next-gen API. Ivan from Square Enix was asked if the developer faced any issues getting DX12 to work under Luminous, to which he replied: "I think it took around three weeks to get the basic rendering working, and comparing this to my previous experience with implementing a new graphics API layer, I would say it was quite straight forward. However I have to mention that this wasn't a direct port and it wasn't using many of the unique of D3D12. Going forward I think we're going to adjust some of our systems in the engine to better match D3D12".
Continue reading: Square Enix put 'around three weeks' into their amazing DX12 demo (full post)