Microsoft knows gamers are upset about lack of backwards compatibility

Michael Hatamoto | Gaming | Oct 9, 2014 1:15 PM CDT

The lack of backwards compatibility between the Microsoft Xbox 360 and Xbox One isn't lost among Microsoft designers, and will be something that could lead to a solution later down the road.

"Back compat is always a hot topic at the turn of a generation, and I get why, especially on [Xbox 360] so many people bought so much digital content and it means that a lot of us, we're holding on to our 360s," said Phil Spencer, head of the Microsoft Xbox division, in a recent interview. "I get the question. I totally respect the question. There's nothing I can say about it right now, but I'll just say 'I hear you.' I definitely hear you and I'll continue to try to work to build something that can help people out."

The problem is probably less significant for Sony with its PlayStation 3 and PlayStation 4 owners - as the Japanese console dominates sales charts - and allows gamers to play older titles using PlayStation Now. The Wii U supports backwards compatibility but hasn't been as popular among hardcore gamers.

Continue reading: Microsoft knows gamers are upset about lack of backwards compatibility (full post)

AMD Radeon R9 300 series teased with AMD's new Linux drivers

Anthony Garreffa | Video Cards & GPUs | Oct 9, 2014 8:13 AM CDT

It feels like we're very close to the Radeon R9 300 series of GPUs, with AMD dropping the price of its Radeon R9 290 and R9 290X GPUs in the last week, but now news is floating around of the Pirate Islands-based architecture, AMD's next-generation GPU.

The news is coming courtesy of AMD's just-released "AMDGPU" Kernel Driver, which is something that will form the base of Closed Source (Catalyst) and Open Source (Gallium3D) drivers for Linux. Within all the deep-dive on the technical side of things, AMD mentions that the AMDGPU kernel driver is being tested on Sea Islands, as well as unreleased hardware.

The current DRM driver for Linux is known as 'Radeon' which won't be supported by the upcoming AMD GPUs, with the driver not supporting current, or older generation cards. This means that AMD must be in the testing phase of its Pirate Islands GPUs, which will arrive to us as the Radeon R9 300 series, with the flagship card being the R9 390X. We could hear AMD announce these new cards before the end of the year, with a roll out in early 2015, we hope.

Continue reading: AMD Radeon R9 300 series teased with AMD's new Linux drivers (full post)

Ubisoft says 60FPS gaming 'looks weird', 'feels better' at 30FPS

Anthony Garreffa | Gaming | Oct 9, 2014 7:55 AM CDT

Straight up: Ubisoft, whatever you are smoking, please share it with me. Maybe it'll help me with the stress of what I'm about to report to the world. Ubisoft has confirmed that Assassin's Creed Unity, the first game in the series to be built from the ground up for the new consoles, will be running at 900p and 30FPS on both the Xbox One and PS4.

Worse than that, is what Nicolas Guérin, World Level Design Director on Unity, told TechRadar. Guérin said that decision of 30FPS was to give the game world of AC: Unity a more cinematic feel. He said: "At Ubisoft for a long time we wanted to push 60 fps. I don't think it was a good idea because you don't gain that much from 60 fps and it doesn't look like the real thing. It's a bit like The Hobbit movie, it looked really weird". He continued: "And in other games it's the same - like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry we're dropping that standard because it's hard to achieve, it's twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image".

Guérin had backup from the 30FPS camp, with Assassin's Creed Unity's Creative Director, Alex Amancio chiming in, saying: "30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it's at that 30fps. It also lets us push the limits of everything to the maximum. It's like when people start asking about resolution. Is it the number of the quality of the pixels that you want? If the game looks gorgeous, who cares about the number?".

Continue reading: Ubisoft says 60FPS gaming 'looks weird', 'feels better' at 30FPS (full post)

HTC unveils its Desire Eye smartphone, dual 13-megapixel cameras

HTC has made its Desire Eye smartphone official, confirming that the best selfie-taking smartphone is now here, featuring dual 13-megapixel cameras. That's right, a 13-megapixel camera graces the rear, which isn't too special, but the 13-megapixel up front should have selfie-taking lovers opening their Eyes at this smartphone, geddit?

The new Desire Eye features a 5.2-inch Full HD display, 2.3GHz quad-core Snapdragon 801 processor, 2GB of RAM. 16GB of flash storage expandable by microSD, and then of course, the dual 13-megapixel cameras. Both of the 13-megapixel cameras feature wide-angle lenses, and dual-LED flashes. Stereo BoomSound speakers are found on the Desire Eye, three microphones, a 2,400mAh battery, and Android 4.4.4 KitKat.

HTC wasn't scared of the fact that the new Desire Eye is made from plastic, but it's not cheap according to BGR who attended the Double Exposure event. The site reports that "the Desire Eye has a smooth and sleek design that is surprisingly impressive. There are no seams despite the band of color that surrounds the perimeter of the handset, and it feels good in the hand despite its large size". One of the stand out features on the Desire Eye is the new camera software, which comes with six main add-ons which make the selfie-taking experience, well, better.

Continue reading: HTC unveils its Desire Eye smartphone, dual 13-megapixel cameras (full post)

Samsung Begins Production of 3-bit V-NAND Flash Memory - 850 EVO Soon

Chris Ramseyer | Storage | Oct 9, 2014 3:24 AM CDT

Today Samsung announced mass production of 3-bit per cell 3D vertical NAND (TLC V-NAND). This shouldn't come as a surprise since Samsung first started talking about the new TLC version just days after releasing the 850 Pro SSD with MLC V-NAND. Even though the surprise is lost, that doesn't mean this isn't a technical achievement that can profoundly impact the consumer and enterprise cold storage SSD markets.

The press release doesn't mention by name the long rumored 850 EVO SSD but does say that something, maybe even a couple of somethings are coming.

"With the addition of a whole new line of high density SSDs that is both performance- and value-driven, we believe the 3-bit V-NAND will accelerate the transition of data storage devices from hard disk drives to SSDs," said Jaesoo Han, Senior Vice President, Memory Sales & Marketing, Samsung Electronics. "The wider variety of SSDs will increase our product competitiveness as we further expand our rapidly growing SSD business."

Continue reading: Samsung Begins Production of 3-bit V-NAND Flash Memory - 850 EVO Soon (full post)

Apple announces October 16 event, says 'It's been way too long'

Apple has announced a new media event scheduled for next week, with the October 16 event to be held at the Town Hall auditorium at Apple's Cupertino-based HQ. The company has now sent out media events, but probably not ComputerBild.de, with the tagline of "It's been way too long".

What can we expect Apple to unveil at the event? We should see some new iPads unveiled, with the iPad Air 2, and maybe a new iPad mini. Updated iMacs should also be introduced, sporting a high-resolution Retina display. We should also see the company tease the final overview of OS X Yosemite, before it hits the public.

Continue reading: Apple announces October 16 event, says 'It's been way too long' (full post)

Sharp unveils its new 85-inch 8K TV, with a resolution of 7680x4320

Anthony Garreffa | Displays & Projectors | Oct 9, 2014 12:27 AM CDT

Just as I'm writing an article on Acer's new NVIDIA G-SYNC powered 28-inch 4K monitor, I read about Sharp's new 8K TV that is preparing to enter the market in 2018. This is when Japan Broadcasting Corporation will begin broadcasting content in 8K.

Sharp's 8K-capable TV is a mammoth 85-inch set, with a 120Hz refresh rate, with the company being the first in the world to have an 8K TV that is compliant with NHK's requirements. NHK has been working on 8K, which by the way is a crazy 7680x4320 - four times as many pixels as 4K, and 16x the amount of pixels as 1080p, since 1995.

NHK has plans to start testing 8K Super Hi-Vision broadcasting in 2016, with the first translations of the Rio de Janeiro Olympics. NHK will start commercial 8K broadcasting at 7680x4320 with multi-channel audio in 2018. What good is this TV without proper content, apart from TV broadcasts? Well, both Sony and Panasonic are working on a new optical disc technology which will have 300GB of space on it, at least, which is set to be released late next year.

Continue reading: Sharp unveils its new 85-inch 8K TV, with a resolution of 7680x4320 (full post)

Man sues Red Bull because the energy drink didn't give him wings

Anthony Garreffa | Business, Financial & Legal | Oct 9, 2014 12:14 AM CDT

Ever enjoyed a Red Bull, but wondered why you didn't grow wings? Well, so did Benjamin Careathers, who has sued the energy drink company. Careathers filed a lawsuit last year with the US District Court of the South District of New York, arguing that Red Bull mislead him and consumers about their claim that "Red Bull gives you wings", as well as the claims of increased performance, concentration and reaction speed.

His suit argued: "Such deceptive conduct and practices mean that (Red Bull's) advertising and marketing is not just 'puffery,' but is instead deceptive and fraudulent and is therefore actionable". The result of his lawsuit? Red Bull agreeing to pay $13 million to settle the US class-action lawsuit, for his claims of false and misleading advertising.

The settlement includes many millions of people who had purchased at least one Red Bull in their life, over the last 12 years. Red Bull has offered class members the option of either a $10 reimbursement, or $15 worth of Red Bull products, which probably won't give you wings. This means that if you've purchased one if their energy drinks between January 1, 2002 and October 3, 2014, you can claim either of the two options from Red Bull, without proof of purchase required.

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30FPS lock on The Evil Within for PC? Unlocked with debug commands

Anthony Garreffa | Gaming | Oct 8, 2014 11:31 PM CDT

Earlier on today we reported about The Evil Within on PC being locked to 30FPS for the reason of it "Makes more sense for a survival horror game" but now Bethesda has come out and discussed the upcoming horror game on PC, and much more detail.

Bethesda has now addressed the 30FPS lock on the PC version, saying that the developers have locked the frame rate at such a low point because the game was built around that, as the quote above says, but it can be unlocked through debug commands. A FAQ on the game reads: "Shinji Mikami and the team at Tango designed The Evil Within to be played at 30fps and to utilize an aspect ratio of 2.35:1 for all platforms. The team has worked the last four years perfecting the game experience with these settings in mind. For PC players, we'll provide debug commands on how you can alter the framerate and aspect ratio, but these commands and changes are not recommended or supported and we suggest everyone play the game as it was designed and intended for the best experience".

The developer has aimed for 1080p as its resolution, but 4K is supported. PC gamers have the option of turning off the cinema-like letterboxing in order to render it at full screen, but this option is not fully supported. PC gamers do get a few additional graphical options to play with, which include fullscreen or window support, AA settings (FXAA, MLAA and SMAA), Shadow Quality (High, Medium, Low), Motion Blur, SSAO, and Reflections.

Continue reading: 30FPS lock on The Evil Within for PC? Unlocked with debug commands (full post)

Alien: Isolation works with Oculus Rift after couple of simple tweaks

Oculus VR did demo its Oculus Rift headset using 'Alien: Isolation' during E3 2014. It looked very promising and gave a taste of the good things to come. But nobody knew if Creative Assembly's latest sci-fi survival horror game was just few keystrokes away from making the game work with Oculus Rift. Although this counts as 'unofficial' Oculus Rift support, the company behind the game did say that the game won't be supporting VR at the time of launch.

That didn't stop a group of Reddit users to com together and see if they can make the game support VR. As it turns out, they didn't really have to make a lot of efforts since the coding was already present. There are few issues, but as an end result VR works nicely for a game which doesn't have official VR support. The game also has positional tracking as seen during the demos of Oculus Rift's Development Kit 2.

Neither SEGA nor Creative Assembly said anything about the latest finding by the Reddit users, but the unofficial support is far from perfect, as expected. According to latest updates by the Reddit user, the game crashes due to a CPU problem from their end.

Continue reading: Alien: Isolation works with Oculus Rift after couple of simple tweaks (full post)