Call of Duty creator hired to advise US government on future wars

Anthony Garreffa | Current Affairs | Sep 28, 2014 8:42 PM CDT

With all of the conflicts the US has been involved with since 9/11, and the decades prior, one would think they would be masters of conflict, battle knowledge, strategy, and so much more. But, it looks like Washington think tank is asking for help, in a very weird place: by hiring the maker of Call of Duty, to envision the future of war for the US.

The Atlantic Council think tank says that even with all of its money, power and capabilities, the United States isn't thinking creatively when it comes to threats in the 21st century. The creator behind the Call of Duty franchise, Dave Anthony, will be among other authors, screenwriters and entertainment figures for an initiative called 'The Art of Future War Project', something that will launch next week.

The idea of this project came about when former Pentagon official Steven Grundman walked in on his son playing Call of Duty: Black Ops II, in which a cold war between China and the United States takes place, in 2025. In the game, the two superpowers are fighting against each other for rare earth elements in section missions. Anthony said: "He was struck how realistic our portrayal in 'Call of Duty: Black Ops II' was of a future conflict.

Continue reading: Call of Duty creator hired to advise US government on future wars (full post)

Shake up a prize in our Godzilla Blu-ray promo, thanks to Warner Bros

Ben Gourlay | Celebrities & Entertainment | Sep 28, 2014 7:48 PM CDT

Thanks to our friends at Warner Bros Home Entertainment Australia, to celebrate the Blu-ray release of the box office smask 'Godzilla' on Blu-ray, DVD and digital, we have five awesome 'Godzilla' prize packs to give away.

Shake up a prize in our Godzilla Blu-ray promo, thanks to Warner Bros

In this gritty, realistic sci-fi action epic, Godzilla returns to its roots as one of the world's most recognized monsters. Directed by Gareth Edwards and featuring an all-star international cast, this spectacular adventure pits Godzilla against malevolent creatures that, bolstered by humanity's scientific arrogance, threaten our very existence.

Godzilla stars Aaron Taylor-Johnson (Kick-Ass), Oscar nominee Ken Watanabe (The Last Samurai, Inception), Elizabeth Olsen (Martha Marcy May Marlene), OscarĀ® winner Juliette Binoche (The English Patient, Cosmopolis) and Bryan Cranston (Argo, Breaking Bad).

Continue reading: Shake up a prize in our Godzilla Blu-ray promo, thanks to Warner Bros (full post)

Samsung's new ad for Galaxy Note 4 pushes note puns to a note level

Samsung is gearing up for the release of its Galaxy Note 4, unleashing a new four-minute ad that focuses on the 5.7-inch smartphone, which has two friends with the new Galaxy Note 4, deciding to play a game where they rename as many words they can, with "note".

It sounds like it won't work, and to some they won't think it's funny, but I actually didn't mind the ad. It didn't force the features of the Galaxy Note 4 down our throats, but I would've liked to have seen a little more of the features in between. An introduction and acknowledgement of Gear VR would've been good too, with one of them even sitting on the couch playing it, and using the 'note' pun somewhere in there.

I do have to say, the bit with the barista/bartender was golden, when he started pushing back with the puns.

Continue reading: Samsung's new ad for Galaxy Note 4 pushes note puns to a note level (full post)

Microsoft 'also working on an investment' in VR, a tease of Xbox VR?

During an interview with Japanese site AV Watch, Xbox boss Phil Spencer had some interesting things to say about Xbox, and more. There was a question thrown in about VR, which is the most interesting part of this interview.

When asked about the potential and rumored spin off of the Xbox brand from Microsoft, Spencer replied with: "Creating the appropriate tools, finding the right developers, we have gathered such a great community. With Xbox 360, our efforts were crowned by considerable success. And I'm committed to the success of Xbox One. In the past six months Xbox One has changed. We introduced to gamers the version without Kinect and broadened the choice. We will continue to update the system, and starting with Japan we're launching in new markets. The launch in Shanghai in China will happen next week, and I believe that by such changes we'll gather an even bigger audience".

Spencer also talked about VR, where he said good things about the competition in Oculus and Sony, but teased that Microsoft is working on its own VR tech for Xbox, but isn't ready to talk about it just yet. Spencer said: "The industry as a whole continues to invest in research and in new elements. New technologies invite us to explore new gaming world's. I believe that Kinect, voice and virtual reality are those key new elements. That's why I'm glad that Sony and Oculus are investing in VR. We're also working on an investment of our own, but it's not at a stage in which we can talk about it yet".

Continue reading: Microsoft 'also working on an investment' in VR, a tease of Xbox VR? (full post)

2016 is 'year of the zettabyte', with 1ZB equal to ~1.1 trillion GB

Anthony Garreffa | Storage | Sep 27, 2014 11:45 PM CDT

Seagate's Twitter account just blasted something both truly exciting, and incredibly terrifying: the first real tease of the zettabyte. Seagate posted XO Communications' infographic on the Zettabyte, or ZB.

To put things into perspective, 1ZB is around 1.1 trillion GB - yes, 1.1 trillion gigabytes. The infographic, above, says that according to Cisco's Visual Networking Index, the "world will cross the Zettabyte threshold of data transferred annually via the Internet by the end of 2016". To put things into an even scarier perspective, 1PB (Petabyte) is 1024TB (Terabyte), and 1EX (Exabyte) is 1024PB, so 1ZB is an insane 1024EB, which is just scary.

What is driving this Zettabyte amount of data? Internet video, with around 55% of Internet video expected to chew up 99% of all Internet traffic in 2016. The remaining 44% is split between web/data with 23%, and file sharing with 21%.

Continue reading: 2016 is 'year of the zettabyte', with 1ZB equal to ~1.1 trillion GB (full post)

BlackBerry bounces back, posts better-than-expected Q2 results

Anthony Garreffa | Business, Financial & Legal | Sep 27, 2014 9:55 PM CDT

The tubes of the Internet have been filled the new two new iPhones, #BendGate, the Galaxy Note 4 coming soon, and so much more in the mobile world, so BlackBerry doesn't get the headlines that its biggest competitors do.

Well, the company has just posted better-than-expected Q2 results, but still managed to lose $207 million for the three-month period. Even with the huge loss, it's still an improvement from the previous quarter, where the company posted a loss of $965 million. After one-time items, such as charges for laying off employees and other restructuring efforts, the company said the loss was around $11 million, or $0.02 per share, beating Wall Street's forecast of $0.16 per share.

Revenue for Q2 sat at $916 million, which is represented as 46% hardware, 46% services and 8% in software and other revenue. During the three-month period, BlackBerry said it sold approximately 2.4 million smartphones to end users, which included shipments made, and recognized before Q2. BlackBerry's Executive Chairman and CEO, John Chen, said: "Our workforce restructuring is now complete, and we are focusing on revenue growth with judicious investments to further our leadership position in enterprise mobility and security".

Continue reading: BlackBerry bounces back, posts better-than-expected Q2 results (full post)

Apple being sued for violating 13 of SanDisk's patents

Anthony Garreffa | Business, Financial & Legal | Sep 27, 2014 1:16 AM CDT

Apple is being sued by two parties, Ireland's Longitude Licensing Ltd and Luxembourg's Longitude Flash Memory Systems S.a.r.l., with their joint patent infringement lawsuit against Apple alleging the company is in violation of 13 counts of patent infringement that cover virtually all of Apple's iDevices.

The plaintiffs are using former SanDisk patents that they now hold, partnering up with Conversant Intellectual Property Management Inc., to help them increase the value of their IP. The following Apple devices are included in the lawsuit: Apple iPad, Apple iPad 2, Apple iPad (3rd Generation), Apple iPad (4th Generation), Apple iPad Air, Apple iPad mini, Apple iPad mini with Retina display, Apple iPhone, Apple iPhone 3G, Apple iPhone 3GS, Apple iPhone 4, Apple iPhone 4S, Apple iPhone 5, Apple iPhone 5C, Apple iPhone 5S, iPod Touch 2G, iPod Touch 3G, iPod Touch 4G, and iPod Touch 5G".

The lawsuit itself involves the flash technology and memory on the massive list of iDevices, which could land Apple in some hot water. For the full legal mumbo-jumbo, Patently Apple has you covered.

Continue reading: Apple being sued for violating 13 of SanDisk's patents (full post)

PSA: Only nine people have bent iPhone 6 Plus smartphones, says Apple

We've been all over the #BendGate issue with the bending, or warping iPhone 6 Plus smartphone from Apple, which is bending from sitting in consumers' pockets. But don't worry, Apple has now finally replied, saying that only nine people have contacted them with problematic iPhone 6 Plus'.

The Cupertino-based iGiant has said that their iPhones are designed, engineered and manufactured to be both beautiful, and sturdy. Both of the next-gen iPhones feature a precision engineered unibody enclosure that is constructed from machining a custom grade of 6000 series anodized aluminum, which is tempered for extra strength.

Apple continues its PR campaign against #BendGate, adding that its phones feature stainless steel and titanium inserts to reinforce high stress locations, as well as using the strongest glass in the smartphone industry - yet, it's not enough to stop bending iPhones. Apple adds that it chooses these high quality materials and construction methods very carefully for both their strengh, and durability. Apple also performs rigorous tests throughout the entire development cycle, which includes 3-point bending, pressure point cycling, sit, torsion and user studies.

Continue reading: PSA: Only nine people have bent iPhone 6 Plus smartphones, says Apple (full post)

Samsung Gear VR's content will be controlled by Oculus

Samsung is soon to launch its Gear VR device, alongside the Galaxy Note 4 smartphone, but what about the software and games that will float onto Samsung's first VR device? That will be controlled by Oculus.

First, you'll need the Galaxy Note 4 smartphone, followed by (of course) the Gear VR headset itself, and finally, in order to get it all working, the software will be coming from Oculus. Oculus' vice president for Mobile told Polygon: "On Gear VR, there will be an Oculus store and that's how you'll get Gear VR applications". This means that there is no way for developers to release games through the Google Play, or other Android stores for Gear VR. Cohen added: "No. You'll need to go through Oculus storefront for mobile VR".

While this might sound strange, it gives Oculus the control to keep the quality of the content at a much higher grade. Second, it provides Oculus, and Facebook, with profits from the sales, in the same way Valve takes a cut of profits from each game sold on Steam. Cohen added: "We'll have a lot more details about this later, but it's going to be something that's very developer friendly. Our goal is to be the platform, to provide the tools that developers need, and to bring the users in," he stated. "And that it will be as painless as we can make it".

Continue reading: Samsung Gear VR's content will be controlled by Oculus (full post)

Samsung pulls laptop sales in Europe, including its Chromebooks

Michael Hatamoto | Laptops | Sep 25, 2014 8:30 PM CDT

Samsung has withdrawn from the European laptop market, pulling its Ativ notebooks and Google Chrome-powered Chromebooks. Overall, the PC market has struggled as smartphones, tablets, and phablets take over - and the laptop market has also suffered. For Samsung, the company continues to have great success utilizing Google Android on its smartphones and tablets, which is where future focus will remain high.

"We quickly adapt to market needs and demands," Samsung said in a statement. "In Europe, we will be discontinuing sales of laptops including Chromebooks for now. This is specific to the region - and is not necessarily reflective of conditions in other markets. We will continue to thoroughly evaluate market conditions and will make further adjustments to maintain our competitiveness in emerging PC categories."

Sony spun off its VAIO laptop business to completely separate itself from the declining sector.

Continue reading: Samsung pulls laptop sales in Europe, including its Chromebooks (full post)