Far Cry 4 PC system requirements released, ahead of game launch
Far Cry 4 will be released by Ubisoft later this month, and the official minimum and optimal PC requirements were recently released. The game will be available on November 18 for the PC, Microsoft Xbox 360 and Xbox One, Sony PlayStation 3 and PlayStation 4.
Minimum system requirements:
OS: Windows 7 SP1, Windows 8/8.1 (64-bit only)
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Aberdeen integrates 8TB HGST He8 Helium HDDs
HGST led the way with 6TB drives by developing their HelioSeal technology, which fills the HDD with helium and seals the drive. This delivers a number of benefits, lower internal air resistance reduces flutter and allows use of thinner and lighter materials. With less air resistance the drive also doesn't have to work as hard to spin the platters, even while increasing the platter count to 7, thus producing radical reductions in power consumption. HGST is leveraging the benefits of HelioSeal technology to move forward with the new He8, an 8TB version of the previous-generation drive.
In a sign that 8TB drives will experience a rapid uptake, Aberdeen announced today they are integrating the new He8 into their AberNAS and storage server products. This will provide increased density for their customers and also tremendous reductions in power consumption. The He8 drive will deliver instant benefits and boost capacity of just one 4U rackmount up to 192TB. We took a deep-dive with the first commercially-available helium drive in our HGST Ultrastar He6 6TB Helium Enterprise HDD Review, and found it to deliver on its promises. Head to our IT/Datacenter section for more competitive performance analysis of leading enterprise HDDs and SSDs.
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Study: Google Glass could hurt your peripheral vision over time
Google Glass has proven to be an appealing wearable for some consumers, but there is an elephant in the room that is now receiving more attention: potential vision problems suffered by wearers. It's not the software that could be doing it, instead it's the physical frame structure of the glasses that limit peripheral vision - and creates safety hazards.
"But I almost got into a car accident when I was driving with it. And the device was even turned off at the time," said Dr. Tsontcho Ianchulev, clinical associate professor in the ophthalmology department at the University of California, San Francisco, and lead author of the study.
Dr. Ianchulev explained how they used a rather simple, yet effective way to study how Google Glass impacted the vision of wearable owners.
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Australian University pioneers DVD with 1,000 TB capacity
One of the most challenging aspects of data storage is long-term archival. All forms of data storage have a finite lifespan, and complex storage mechanisms, such as HDDs, have delicate moving mechanical parts that will eventually fail. One of the benefits of optical storage, such as CD, DVD, and Blu-Ray's, is their lack of moving parts and relatively long life time of up to 100 years. The problem has always been capacity, optical storage has reached a diminishing point of returns in terms of data stored due to the limitations of light itself.
A team of engineers at Swinburne University of Technology in Australia have conquered that challenge by enabling storage up to 1,000 Terabytes of data, or 40,000 HD movies, onto a single DVD. The process they developed uses a secondary laser to refine the refraction limit of light, which is around 500 nanometers. Since light cannot shrink below that limit, the current technology cannot write information smaller than 500 nanometers. The Australian researchers employed two 500nm lasers. One actually writes data, and the other blocks the light beam, except for a sliver that is only 9 nanometers in length.
Cramming 1,000 TB of data onto a single disk has its challenges, but if coupled with new technology that extends the lifetime of a DVD (to 3x10E20 years), data storage can become nearly infinite. Even at temperatures as high as 189 C (372 F), another new type of DVD being developed at the University of Southampton in the UK is expected to last 13.8 billion years, which is nearly as long as the universe has existed. Of course, all of this seems unreal and not destined for any real applications, but companies such as Facebook are already using innovative new storage arrays consisting of 1,000 Blu-Ray discs to store up to a Petabyte of information at a time. The question is, do we really want our Facebook pictures to be around for 13.8 billion years?
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Just Cause 3 screenshots leaked from the Xbox One version
It looks like we should expect Just Cause 3 to be announced soon, if the leaked screenshots are anything to go by. Four leaked screenshots from the alleged title are coming in from the Xbox One version of the game, which popped up on the Xbox-Underground forums now too long ago.
The four shots show the main character, Rico, and an overview of a massive, massive island. Eurogamer is reporting that it has a source close to the game itself, confirming that we are looking at images from Just Cause 3, going on to say that it is showing off the game's "Black Market". The anonymous source added that the PC version was meant to be entirely free-to-play, while the console version of Just Cause 3 would be financed through microtransactions.
Eurogamer has added though, that "the plan changed and this may no longer be the case". When it comes to the microtransactions argument, Avalanche Studios' boss, Christofer Sundberg, said last year on Twitter: "Microtransactions, subscriptions, and other biz models will be the next generation of games. It is that simple. We'll never compromise on quality or sell our souls for a quick buck. Things are changing and we need to adapt".
Continue reading: Just Cause 3 screenshots leaked from the Xbox One version (full post)
PlayStation 4 could be re-released next year with new 20nm design
We already know that there should be a new Xbox One next year, based on AMD's shrunken 20nm system-on-chip, but thanks to Sony using the same APU from AMD, the PlayStation 4 should receive a similar upgrade.
Rumors are now floating around that Sony will adopt the 20nm SoC sometime next year, which should see Sony release a refreshed PS4 sometime in 2015. We're already seeing 16nm technology on the other side of the fence, so a shrink down to 20nm for the consoles would usher in more performance, slimmer consoles, and reduced power consumption. Right now, both consoles are using AMD APU's based on the 28nm process.
Microsoft and Sony haven't had any competition in the console space this year, but 2015 is going to be a very different year for the two tech giants. Oculus VR is positioning itself to release their first consumer version of the Rift VR headset, and Valve should usher in the Steam Box, Steam OS, Steam Controller and much more - competing in the living room directly against the likes of the Xbox One and PS4.
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Snoop Dogg helps Avegant reach $9.37 million in funding for its HMD
Oculus VR gets all the headlines when it comes to VR, but Avegant has just secured itself $9.37 million in series A funding, which was lead by Intel Capital, NHN Investment and... Snoop Dogg. Yes, the rapper. Avegant says that the injection of funds will "help carry Avegant through its manufacturing milestones".
Avegant has an interesting HMD in the Glyph, as it is a head-mounted display that has built-in over-ear headphones, something where the headphone band can be tweaked down to position something the company refers to as a "virtual retinal display" in front of users' eyes. It is let down by its 45-degree viewing angle, but the company is pushing it as a unique display tech device, with a portable form-factor.
At the Intel Capital Global Summit, it was announced that Avegant had raised an additional $9.37 million in series A funding, an investing roun that included Kaiwu Capital, Crunch Fund, 500 Startups, DN Capital, Calvin Broadus Jr., and the Michigan Angel Fund. Avegant's final design of the Glyph will be shown at CES 2015, where we will hopefully get some hands-on time with it.
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Reload Studios, the ex-Infinity Ward developers, tease new VR shooter
A few months ago we heard that some of the developers from Infinity Ward had formed Reload Studios, a VR-based first-person shooter studio. Reload Studios is now teasing its upcoming multiplayer VR shooter, which will arrive as a VR first-person, arena-based multiplayer shooter which currently has no name.
Founder and CEO of Reload Studios, James Chung, has said that the studio is aiming at VR as the primary platform for their unnamed shooter, acknowledging the challenges that building an FPS for VR gives them. Chung said: "Our focus is on virtual reality because you can't just port or make a non-virtual reality game and expect it to work. The games on VR have to be made from the ground up. So we are making a game from the ground up to make sure it will work on VR".
Although an FPS from the ex developers of Infinity Ward, who focused on FPS titles like Call of Duty, is something that isn't breaking the mould, making a VR-focused FPS is. Chung continued: "Trying a shooter in VR is actually difficult because nobody has a solution on how to make the experience compelling, especially on the controls issue. A lot of people have a lot of points on what not to do, but not a lot of people are coming up with what to do. And that's the side that we're trying to resolve".
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Some Unity Asset Store creators are making $30,000 per month
Four years ago, the Unity Asset Store opened its doors, and by the end of the year it should see close to one million users. The Unity Asset Store is a marketplace for user-created development tools, services, assets and more, including environment art, animation tools, sound effects, shaders and more.
In the first three months of it opening, the Asset Store saw 10,000 users sign up, and fast-forwarding to today, the top sellers are making over $30,000 a month from their creations. Unity took to their Asset Store blog to announce the news, adding that the store has over 15,000 pieces of content right now, from over 3,800 creators.
Unity said in its press release: "Unity estimates that the Asset Store ecosystem, empowering Unity developers to create games and apps with a more efficient and effective production process, saves developers 6 million workdays over a 12-month period, which roughly equals a savings of $1.4 billion".
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Zalman goes bankrupt in an epic $3 billion fraud conspiracy
There will be quite a few of you shocked by this news, but Zalman are finished. The company has filed for bankruptcy in Seoul, after years of its owner, Moneual, bleeding billions of dollars out of the company. But this isn't the only part of the story, it is a full-blown conspiracy with layers of details.
Futurelooks is reporting that former Moneual employees are now dishing out the goss, with these insiders saying that CEO Harold Park, VP Scott Park, and VP Won Duck-yeok working out a deal between them that would see Zalman "produce inflated sales and fabricated export data, allowing the company to qualify for increasingly large bank loans". This worked well for the trio, as over five years, the company were able to secure $2.98 billion in loans under false pretences.
The documentation, which was fraudulent, showed that parts were exported to the US "since the finished product is larger and more expensive" than the parts themselves. This trick allowed the company to false quality for bigger loans, but the ride is obviously over. Zalman Tech Co. Ltd has halted trading of its shares, with the company filing for bankruptcy protection in the Seoul Central District Court.
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