Resident Evil developer says 100 million Xbox One & PS4s sold by 2020

Anthony Garreffa | Gaming | May 16, 2016 9:43 AM CDT

With Sony beating Microsoft at the current-gen console race, Resident Evil developer Capcom has predicted that there will be over 100 million consoles sold by 2020.

Capcom CEO Kenzo Tsjimoto said during the company's recent earnings Q&A session: "Our perception of the home video game market is that it will continue to be active at the global level, as we believe the install base of major home video game consoles will break the 100 million unit mark in 2020".

Right now the "major home video game consoles" would be the Xbox One and PS4, with the Nintendo NX console - which is said to be powered by an NVIDIA Tegra processor, said to be revealed this year and released in 2017. Sony is months away from a new PlayStation device, and we all know Microsoft is cooking something up behind the scenes. There are alternate reports that claim there'll be over 109 million PS4s and Xbox One consoles sold by 2019, with the PS4 and new PlayStation beating out whatever Microsoft is throwing at them.

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Metro: Last Light developer teases major announcement for E3 2016

Anthony Garreffa | Gaming | May 16, 2016 8:58 AM CDT

Depe Silver is mostly known for its big franchises like Saints Row and the Metro series, with the developer teasing it has a major announcement in store for E3 2016.

The next game should be a AAA sandbox-style experience, with Deep Silver's CTO Oles Shishkovstov saying during an interview before the release of Metro Redux: "less linear but still hugely story-driven". He added: "I will not go into details, but it requires some work from programmers as well. Also, we are improving graphics in very different aspects, like recently we did a physically-based global ambient occlusion (instead of local, like SSAO). But yes, we are fully PBR now for the next project. No more tuning knobs - at least for now".

How good would an open-world Metro game be?

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Could a new 'Super Mario' movie be on the way from Nintendo?

Ben Gourlay | Celebrities & Entertainment | May 16, 2016 2:19 AM CDT

Nintendo has some of the most iconic and appealing characters in pop culture, so it's understandable that they'd want to exploit those on the big screen. However, since the spectacular failure of 'Super Mario Bros.' in 1993, the Kyoto games maker has been understandably reticent to license them out. But this looks like it might soon change.

According to the Associated Press, the game studio are in talks with studios to explore potential partnerships in the very near future. Although it's not currently certain which characters could potentially be used, it's not a stretch to imagine that these could include heavy hitters such as the 'Super Mario' and 'Zelda' franchises.

Company spokesman Makoto Wakae said an announcement will be made in the future, but could "be a theater release or a DVD [release]."

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Cyberpunk 2077 developers expanding both teams for 'ambitious' game

Anthony Garreffa | Gaming | May 16, 2016 1:47 AM CDT

I have no doubt that Cyberpunk 2077 is going to be one of the biggest games of our time, with CD Projekt Red putting blood, sweat and tears into its huge follow up to the iconic The Witcher series of games.

In a recent interview with Game Pressure, CD Projekt Red Kraków boss, John Mamais, said that they're hoping to push as much as they can into Cyberpunk 2077. Mamais said: "Well, we haven't slowed down much in the last 5 years, perhaps except for a few long weekends, some raucous team parties, and a few personal holidays ;). It's been The Witcher 2 straight to The Witcher 3 in parallel with Cyberpunk and then, after TW3 base game, straight onto 2 large expansions:Hearts of Stone and Blood and Wine. To realize our ambitions regarding Cyberpunk 2077 we need to scale the size of the team working on it which means from 300+ to 500+".

Cyberpunk 2077 is being developed by both of CD Projekt Red's studios, with the Warsaw and Krakow-based studios cranking 24/7 to get it to market. CDPR's Krakow-based studio is a big part of its future, with the company hoping that the studio will find its own identity, giving birth to a new AAA title in the future. Mamais added: "Kraków will play a critical role in that expansion and the intention is to grow that studio from 30 now to 100+ in the next year (representing about 20% of the dev team on CP). Kraków is already planned to work on some key areas of Cyberpunk. But it's part of the goal to build a studio with its own identity and to give the Kraków team ownership. Thereafter in Kraków it will be more and more growth and a new independent full AAA game conceived, pitched, and developed in Kraków".

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Payday developer Starbreeze teams with Acer on the new StarVR headset

We all know how exciting the world of VR is right now, but Payday developer Starbreeze AB has just announced it has joined forces with Acer for the StarVR VR HMD. Some of you might even remember Starbreeze teasing its interesting StarVR headset last year at E3, which featured a huge 5120x1440 display.

The two companies are going to work together on the design, manufacturing, promotion, marketing and sales of the StarVR HMD - for both the professional- and location-based entertainment market. Starbreeze CEO Bo Andersson Klint explains: "Since our launch in June 2015, we have had an amazing start with StarVR. By partnering with Acer we shift gears yet again to firmly position us as the leader in top-end VR experiences. Acer is an excellent, experienced and prominent hardware partner that will accelerate us in realizing and producing a high-definition, high-fidelity VR headset. We've been working with a clear roadmap for our VR strategy from day one, and are now about to realize one of the first major collaborations we set out to achieve. The future for StarVR is now set and extremely exciting".

Acer Corporate President and CEO Jason Chen added: "Acer is thrilled to join forces with Starbreeze in bringing the StarVR head-mounted display to the market. We are devoting R&D resources across multiple aspects of the VR ecosystem for a coherent and high-quality experience, while just last month Acer announced powerful desktops and notebooks fully-ready for StarVR. Starbreeze and Acer share the same goal of delivering best-in-class VR applications, and we look forward to unlocking new VR possibilities together with this partnership".

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Japan's Studio Ghibli returns with new animated feature

Ben Gourlay | Celebrities & Entertainment | May 15, 2016 8:17 PM CDT

It's been very quiet for Japan's Studio Ghibli animation house since the August 2014 announcement that they'd take a break from producing films, but it looks like the dry spell is about to come to an end.

In a collaboration with French Studios Why Not Productions, Why Not and Studio Ghibli under director Michael Dudok de Wit, Studio Ghibli are about to release 'The Red Turtle', a dialogue-free tale of a man lost at sea who must do battle a mysterious turtle.

'The Red Turtle' is set to have its world premiere this week at the Cannes Film Festival, before premiering in Japan in September 2016.

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DOOM performs better on the PS4, Xbox One drops 'well below' 1080p

Anthony Garreffa | Gaming | May 15, 2016 3:32 AM CDT

id Software seems to have hit a homerun with the new DOOM, but I'm loving the performance analysis side of things from sites like Gamers Nexus, and now Digital Foundry has tested the console version of the game.

Digital Foundry's testing was done on the Xbox One and PS4 versions of DOOM, with the PS4 version being the better of the two. DOOM runs at 1080p 60FPS on both the Xbox One and PS4, with Digital Foundry reporting that the Xbox One version of DOOM falls "well below" 1080p at times, but adds that "It's pretty simple to say that it looks and runs smoother on Sony's console. But the Xbox One version is no slouch, either".

DOOM allows gamers to tweak some graphics settings on the console, such as chromatic aberration, motion blur and even the field of view. Loading times on the consoles are actually pretty bad, with 10-15 seconds between some of the levels. Remember you need 5GB+ of VRAM to enable the 'Nightmare' graphics setting in DOOM... yeah.

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Forza Motorsport 6: Apex update released, allows VSync to be disabled

Anthony Garreffa | Gaming | May 14, 2016 11:29 PM CDT

The latest patch for Forza Motorsport 6: Apex is now out, with stability fixes, performance improvements, and more. The ability to disable VSync is now there, with the patch being auto downloaded from the Windows 10 store. Here's what to expect from the changelog:

Forza Motorsport 6: APEX - Update May 12th Changelog:

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AMD launching next-gen Polaris 10-based Radeon 400 series at Computex

Anthony Garreffa | Video Cards & GPUs | May 14, 2016 9:30 PM CDT

We've been hearing a fair bit about AMD's next-gen Polaris architecture and its unveiling during Computex 2016, especially the rumor that AIB partners won't be showing off Polaris-based video cards during the show... boo.

Well, according to the latest rumors, press from around the world are being invited to an event on June 1 where AMD will unveil the new Radeon 400 series based on the Polaris architecture. Polaris 10 will be powering the Radeon 400 series while Polaris 11 will be baked into the lower/mid-range parts. The Polaris 11 GPU is what we saw last year in Sonoma, which was compared against the GTX 950 using less than 85W of power.

Some of the rumors have AMD using Polaris 10 to power the Radeon 400 and have it hit the mid-range segment, priced at less than $299.

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DOOM benchmarked, GeForce GTX 980 easily beats Radeon R9 390X at 4K

Anthony Garreffa | Gaming | May 14, 2016 7:34 PM CDT

I'm still yet to receive my DOOM code, but I'm looking forward to playing it as it doesn't look like a steaming pile of crap like most of the shooters from 2015. Our friends over at Gamers Nexus have benchmarked id Software's new first-person shooter, with a slew of video cards and reported that the Radeon R9 390X loses out to the GeForce GTX 980 at 4K. Remember, DOOM requires 5GB+ of VRAM to run the 'Nightmare' graphics setting, too.

This is surprising, as the R9 390X has 8GB of GDDR5 with a much wider 512-bit memory bus, while the GTX 980 has 4GB of GDDR5 with a smaller 256-bit memory bus. The GTX 980 Ti card "maintains 45FPS" average, while the R9 Fury X was capable of 41.6FPS, even with its HBM1 technology. Knocking the resolution down to 2560x1440, the GTX 980 Ti comes out on top, with the GTX 980 coming in second place - actually beating out the Fury X at 1440p.

86FPS average at 1440p for the GTX 980 Ti, while the normal GTX 980 is pushing 72.6FPS average. This leaves the Fury X with 71FPS average, while the R9 390X trails way further behind with 51.3FPS average. What about 1920x1080?

Continue reading: DOOM benchmarked, GeForce GTX 980 easily beats Radeon R9 390X at 4K (full post)