Depth of Field Anti-Aliasing
Judging from the name, this setting adjusts the level of aliasing observed on elements affected by depth of field. Again, we could not find examples of this in our testing, so screenshots have been left out of this section.
Nothing to see here. Once again, no performance differences are observed when changing this setting.
Bloom is a divisive shader effect that sees light emanate from bright spots in a given scene.
In Doom, it's observed rarely and even then, it's subtle. Our screenshots show an example of it in action in the foundry: observe particularly the metal structures to the right of Doomguy which gives off a bright aura with this setting enabled.
The benchmark shows HDR Bloom has a significant impact on performance. Whether you like it or not, it's a non-essential yet somewhat costly effect, and so makes a great candidate for tweaking.
This setting affects whether or not light is shown as artifacted or hazed, typically when looked at directly. Unfortunately, we again could not find examples of it in our testing, so screenshots have been left out of this section.
The screenshots show Lens Flare has no definitive impact on framerate and so can be enabled or disabled as you see fit.
Judging from the name, this setting changes whether dirt and grime show up from a first person perspective in particular environments. Unfortunately, we again could not find examples of it in our testing, so screenshots have been left out of this section.
The screenshots show Lens Dirt has no definitive impact on framerate and so can be enabled or disabled as you see fit.
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- Page 1 [Introduction, Testing Setup, & System Requirements]
- Page 2 [Window Mode, Resolution, Anti-Aliasing, & Motion Blur]
- Page 3 [Chromatic Aberration, Field of View, Overall Quality, & Resolution Scale]
- Page 4 [Lights, Shadows, Player Self-Shadow, & Directional Quality]
- Page 5 [Decal Quality, Decal Filtering, Virtual Texturing Page Size, & Reflections Quality]
- Page 6 [Particles Quality, Compute Shaders, Motion Blur Quality, & Depth of Field]
- Page 7 [Depth of Field Anti-Aliasing, HDR Bloom, Lens Flare, & Lens Dirt]
- Page 8 [Rendering Mode, Sharpening Amount, Film Grain, UI Opacity, & Final Thoughts]
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