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Doom Graphics Performance Tweak Guide

By: Sean Ridgeley | Guides | Posted: Jul 1, 2016 1:10 am

Particles Quality


Affects the quality of particles, such as sparks shooting out of broken equipment. Like Motion Blur, this setting is virtually impossible to capture properly, so screenshots are absent from this section.




The benchmark shows this setting has no discernable effect on framerate. If your hardware is lacking, lowering it may help a little, but most if not everyone should be good to keep it at max.




Compute Shaders


Enabling this setting means more efficient processing at the hardware level.




The benchmark shows this setting has no effect on framerate, at least on our setup. Doesn't hurt to keep it enabled, of course.





Motion Blur Quality


Confusingly, id has two Motion Blur settings. We're not sure if or how this one differs visually, but we know it's equally tough to capture in screenshots, so we've left those out again.




Unlike the other Motion Blur setting, this one has a moderate effect on performance. Giving the non-essential nature of it and the welcome boost lowering it brings, tweaking it is highly recommended. Go with Low unless you really like Motion Blur.



Depth of Field


This setting is typically intended to blur distant objects and terrain to put nearer objects and terrain in greater focus. Examples of it in Doom could not be found in our testing, so screenshots have been left out of this section.




In line with the seeming lack of visual differences, performance differences resulting from changing this setting are also absent.

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