This setting controls the quality of various post-processing effects.
In practice, I could only see what appears to be the introduction of Ambient Occlusion when moving from the Low to the Medium setting. When moving from Medium to High, the bridge and tree in the far distance get coverage, which is enhanced further when moving from High to Max. Similar behavior is shown when examining the near bridge.
This setting alters the quality of various shadows in-game.
The screenshots show the shadows setting has a sparse effect on visuals, really only touching on select parts of Dhalsim's body: beneath his necklace and his arms. At low, these shadows are rudimentary and jagged or pixelated; moving up each setting from there sees a steady increase in depth. This setting is a good candidate for tweaking, but keep it at Low or above if you can help it.
Sets the quality of texture in the environment. Does not affect characters, at least not player characters.
The Low setting brings extremely blurry background textures that would only be advisable for users on appropriately very low-end hardware. Increasing this setting to Medium introduces much, much sharper textures; increasing it again to High and Max offers only the most minute of improvements to floor textures in our chosen scene.
Alters the quality of various effects in-game.
As always, this setting is extremely difficult to capture properly. I attempted it anyway, but as you can see from the different screenshots, there is no definitive difference between any of them due to the volatile nature of the effects themselves.
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