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Street Fighter V Graphics Quality & Port Report

By: Sean Ridgeley | Guides | Posted: Mar 7, 2016 2:20 pm



The quality at which the scene is rendered, corresponding to the number of pixels; higher resolutions mean more pixels, which means higher quality.





Mild differences here can be observed in the bottom three settings, mainly in the level of detail found in the power lines above Ryu, as well as the umbrella and balcony behind him. At the top 3200x1800 setting, a major improvement in visual fidelity can be observed scene-wide: on Ryu's uniform, body, on the background characters, on the power lines, on the balcony, umbrella, and everywhere else.


On a high-end machine, even enabling 4K won't cause a performance drop, so I strongly recommend enabling it whether or not you have a 4K monitor.



Picture Quality


The presets allow for easy changes in visual fidelity in performance by affecting all graphics settings. They are imprecise and don't cater to individual preferences, however, so it's very unlikely you'll see the optimal result by playing with these. In any case, it's interesting to observe what happens when you change multiple settings at once.




Moving from High to Max, you can see a moderate increase in texture quality; not much change is seen between Medium and High while Low is clearly aimed at users on truly old machines: texture quality, shadow quality, and various other settings at the truly bare minimum.



Resolution Scaling


This setting allows you to render the game at a higher resolution than you monitor natively supports, then downsample it to your native resolution through a process referred to as supersampling, thereby producing a sharper quality image. Alternately, you can downsample to a lower resolution, then upsample it for improved performance at the cost of image quality.




Each of the screenshots shows marked difference in rendering quality of the scene across the board, most noticeably in Chun-Li's uniform and face, the door, wall, and floor. You definitely want this at 100 if you can help it.





This ever important option controls the appearance of jagged edges (jaggies) seen on various surfaces throughout the game.




The Low setting sees an absence of blur but minor jaggies on surfaces such as the two different railings, the cobblestone, the tracks, and erm, the edges of Laura's top. Increasing the setting to Medium introduces slight blur, which stays even moving to High and Max. As you go up the ladder, aliasing improves a little more each time, with Max offering very smooth surfaces.

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