The quality at which the scene is rendered, corresponding to the number of pixels; higher resolutions mean more pixels, which means higher quality. Keep in mind that when playing with a resolution lower than your monitor's native resolution (e.g. 1366x768 on a 1920x1080 monitor), the image will be scaled up and look significantly poorer for it than what you see in these screenshots (zoom in on the lower resolution ones to get an idea).
The benchmark shows a major impact to minimum, average, and maximum framerate at all levels. While costly, I recommend keeping this at the maximum setting allowed given the potentially drastic drop in visual fidelity should you not, thinking of it only when you need a significant framerate boost even after trying everything else.
This lets you choose between the well-known fullscreen and windowed modes (the former better for performance, and the latter better for multitasking), or the somewhat less well known Fullscreen Borderless mode, which appears identical to Fullscreen, but allows for quick switching between the game and other tasks at the cost of game performance. Since windowed mode requires a different resolution, I tested just Fullscreen and Fullscreen Borderless modes.
The benchmark shows Fullscreen Borderless mode has a minor impact on framerate, especially on minimum framerate, which moves down just one frame per second (FPS). If you have the headroom, this is a great option to enable to make task switching seamless. Otherwise, staying at Fullscreen will provide you a few extra FPS.
Field of View
One of the more popular but sadly often left out settings, Field of View (FOV) lets you adjust how 'wide' your perspective is. At the high-end, you see more, but it can be harder to aim, and depending on your setup, you may get 'fisheye.'
Testing revealed very strange results even across multiple benchmarks on various maps. Generally speaking, decreasing FOV will increase your framerate, sometimes by a significant margin, but in some cases, it won't change at all, or will actually decrease. Find a value you find comfortable to look at and play with and tweak a bit up or down if you're dissatisfied with performance.
Motion Blur Amount
This setting is always arduous to capture properly, and it's no different here, so screenshots are absent from this section. In game, blur is most only really noticed when making sharp spinning movements. Even at the maximum setting, it's not an extreme implementation, either.
The benchmark shows a consistent, small increase to average and minimum FPS when decreasing this setting, with no change to maximum FPS. It's not really noticeable in typical gameplay, and many prefer to have it off, so most should set this to 0 for a small boost to performance.
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