The presets allow for easy changes in visual fidelity in performance by affecting all graphics settings. They are imprecise and don't cater to individual preferences, however, so it's very unlikely you'll see the optimal result by playing with these. In any case, it's interesting to observe what happens when you change multiple settings at once.
The Lowest setting offers the bare minimum in visual presentation, removing much of the shadowing altogether and significantly downgrading the quality of what's left, drastically reducing texture quality, and showing jarring aliasing. On Low, shadowing improves majorly and anti-aliasing bumps up a bit; Medium is when Vermintide starts to shine with great texture quality and anti-aliasing; on High, a massive jump in shadow quality can be observed thanks to the introduction of SSAO; Extreme simply sharpens shadows.
Testing reveals a major increase in performance when moving from Extreme to High, another when moving from High to Medium, a small increase from Medium to Low, and another major increase between Low and Lowest.
Given the minimal impact on visuals, all but the most well-off gamers should avoid the Extreme setting. Conversely, the Low and especially Lowest settings should be avoided at all costs, primarily due to the very poor texture quality. That leaves Medium and High, both of which look very solid. The choice is simply a matter of how much you value the major boost in performance and how much you value high-quality shadows.
Character Texture Quality
This setting alters the quality of textures on characters, namely pertaining to their armor and clothing.
At Low, the armor and clothing on our comrade are extremely muddy. It becomes passable at Medium, sharp at High, and a touch sharper again at Extreme.
The benchmark shows virtually no definitive difference in framerate between each setting. Given this and the marked difference in quality, it's recommended to keep this setting at Extreme, regardless of your hardware.
This setting is said to have a small GPU impact, and no CPU impact.
Environment Texture Quality
Sets the quality of texture in the environment. Our screenshots show a significant change in the texture quality of grass, rubble, mountains, cobblestones, and water between each setting.
Performance testing tells us there's a very minor performance impact between each setting that's slightly more noticeable when discussing maximum frame per second. As such, it's recommended to keep this setting at High, unless you really need another frame or two or see your maximum FPS struggling. This setting is said to have a low GPU impact and no CPU impact.
We had difficulty finding definitive instances of particle quality in action, at least where they impacted performance, so this setting has been left out of our testing.
That said, it's marked as having a high GPU impact and low CPU impact, so if you are struggling, it could be one to turn down. Just know it's likely to be rarely employed in-game.
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- Page 1 [Introduction, Testing Setup, & System Requirements]
- Page 2 [Field of View, Blood and Gore, Resolution, & Screen Mode]
- Page 3 [Graphics Quality, Character Texture Quality, Environment Texture Quality, & Particle Quality]
- Page 4 [Sun Shadows, Local Light Shadows, Max Shadow Casting Lights, & Animation LOD Distance]
- Page 5 [Physics Debris, Scatter Density, Blood Decal Amount, Anti-aliasing, Motion Blur, & SSAO]
- Page 6 [Screen Space Reflections, Depth of Field, Bloom, Light Shafts, Skin Shading, & Final Thoughts]